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Particle Ray: Difference between revisions

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! Normal !! Awaken !! Normal !! Amplify !! Spectrum !! Induction !! Fusion
! Normal !! Awaken !! Normal !! Amplify !! Spectrum !! Induction !! Fusion
|-
|-
| align="left" | 30 || 229% || 293% || colspan="2" | 5 || 15 || 10 || 30 || 100 MP || 8 Seconds
| align="left" | 30 || 229% || 293% || colspan="2" | 6 || 18 || 10 || 30 || 100 MP || 8 Seconds
|}
|}
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== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! rowspan=2 | Invincibility Interval
! colspan=4 | Empowered Particle Ray !! colspan=2 | Ruthless Particle Ray
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! PvP !! PvE
! rowspan="3" | Level Required !! rowspan="3" | Attribute Effect !! colspan=2 | Details !! rowspan="3" | Level Required !! rowspan="3" | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awaken
|-
|-
| 0.75 || 1.8 MP || 1.33 MP || 1 Seconds
| 32 || {{SkillText|Empowered|115}} || 263.4% || 337.0% || 41 || {{SkillText|Ruthless}}
|}
|}
*Multiple targets will not increase MP gained if targets are too close together.
**There may be a hidden modifier for MP gained when there are multiple targets.
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== Tips and Details ==
== Tips and Details ==
*Skill is affected by [[El Crystal Spectrum]].
*For full hits during Spectrum Mode, it's recommended to be used on a stoic target.
*For full hits during Spectrum Mode, it's recommended to be used on a stoic target.
*When using with Amplify or Spectrum modes, do not use at point blank range, as the beam needs to pass through the field to deal the modified damage.
*When using with Amplify or Spectrum modes, do not use at point blank range, as the beam needs to pass through the field to deal the modified damage.
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|FR=Rayon de particules |FRName=Particle Ray
|FR=Rayon de particules |FRName=Particle Ray
|JP=パーティクルレイ|JPName=Particle Ray
|JP=パーティクルレイ|JPName=Particle Ray
|CN=粒子射线 |CNName=Particle Ray
}}
}}
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