Taser Pilum: Difference between revisions
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! Cooldown !! Damage !! Cooldown | ! Cooldown !! Damage !! Cooldown | ||
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| 54 || {{SkillText|Powerful|150}} || 10.5 Seconds || 63 || {{SkillText|Heavy|140|150}} || | | 54 || {{SkillText|Powerful|150}} || 10.5 Seconds || 63 || {{SkillText|Heavy|140|150}} || 725.2% ~ 1450.4% || 10.5 Seconds | ||
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*The player is able to move around freely while charging, and the spear can be fired while in midair. | *The player is able to move around freely while charging, and the spear can be fired while in midair. | ||
*Activation time of this skill is very close to [[Spitfire]]'s, but a little slower. | *Activation time of this skill is very close to [[Spitfire]]'s, but a little slower. | ||
*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill | *This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully. | ||
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration. | *'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration. | ||
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset. | *'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset. | ||
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|UK=Taser | |UK=Taser | ||
|JP=テイザーピラー|JPName=Taser Pilum | |JP=テイザーピラー|JPName=Taser Pilum | ||
|CN=电击之矛 |CNName=Lightning Spear | |||
}} | }} | ||
<br> | <br> |