Reload Mastery: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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*After a successful reload from being attacked, for 2 seconds, [[Reload Mastery]] will not activate from being attacked.
*After a successful reload from being attacked, for 2 seconds, [[Reload Mastery]] will not activate from being attacked.
**This cooldown is not mentioned in game. It's hard to determine if this limit still exists.
**This cooldown is not mentioned in game. It's hard to determine if this limit still exists.
*With this passive, cannonballs are easier to maintain.
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**Chance to Reload an Extra Cannonball decreased.
**Chance to Reload an Extra Cannonball decreased.
**Chance to Reload 1 Cannonball When Hit decreased.
**Chance to Reload 1 Cannonball When Hit decreased.
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== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
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|FR=Rechargement optimisé |FRName=Optimized Reload
|FR=Rechargement optimisé |FRName=Optimized Reload
|UK=Enhanced Reload
|UK=Enhanced Reload
|JP=リロードマスタリー |JPName=Reload Mastery
|CN=装弹强化 |CNName=Reload Mastery
}}
}}
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{{ShgSkills}}
{{ShgSkills}}
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