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Commander's Mark: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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| 48 || {{SkillText|Empowered|130}} || 345.8% || 200.2% || 57 || {{SkillText|Critical|120}} || 30 MP  
| 48 || {{SkillText|Empowered|130}} || 345.8% || 200.2% || 57 || {{SkillText|Critical|120}} || 30 MP  
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The rocket damage displayed by the skill information is rounded from the actual value. The actual value is used in damage calculation, so no two levels of this skill have the same rocket damage.
*The damage of the rockets is based on the last attack the marked target received.
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
**Rocket Damage = Basic Damage × Artillery Support ^ 2
***E.g., if the target is hit by a 1000% physical attack, each rocket from '''Commander's Mark''' would do 1000% × 156% × 156% = 2433.6% magical damage.
**Rocket Damage with Empowered Attribute = Basic Damage × Basic Artillery Support × Empowered Artillery Support
***E.g., if the target is hit by a 1000% physical attack, each rocket from '''Empowered Commander's Mark''' would do 1000% × 156% × 200.2% = 3123.12% magical damage.
<!-- revert it after 10/08/2015 patch *The damage of the rockets is a multiplier on the percentage of the last attack the marked target received. -->
**Allies can also activate bombardment.
**Allies can also activate bombardment.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
**The rockets' critical hit rate is based on the last attacker.
**The rockets' critical hit rate is based on the last attacker.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*'''Commander's Mark''''s rocket wave is not activated by attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
*'''Commander's Mark''''s rocket wave is not activated by [[Artillery Support|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
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== Trivia ==
== Trivia ==
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]] as a new skill, [[Artillery Support]].
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|2013 Skill Tree Revamp]] as a new skill, [[Artillery Support]]. Sadly [[Artillery Support]] was removed after 2015 Skill Tree Revamp.
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