Grand Master: Difference between revisions
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== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Grand Master KR}} | |||
<br> | <br> | ||
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{{CDeX}} 200% Phy. Damage <br> | {{CDeX}} 200% Phy. Damage <br> | ||
{{CDeZ}} 20% + 175% Phy. Damage <br> | {{CDeZ}} 20% + 175% Phy. Damage <br> | ||
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| [[File:GMcombo3.png]] | | [[File:GMcombo3.png]] | ||
|'''Relics of Victory | |'''Relics of Victory''' | ||
After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}. | After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory|Swords of Victory]] in front. You can extend the combo by holding {{CHoldX}}. | ||
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| align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} | | align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} | ||
| '''Running Uppercut | | '''Running Uppercut''' | ||
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up. | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up. | ||
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.'' | *''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.'' | ||
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}} | | align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}} | ||
|'''Combo Windmill | |'''Combo Windmill''' | ||
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]]. | ||
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== Skills == | == Skills == | ||
{{:Grand Master/Skills-KR}} | |||
<br> | <br> | ||