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{{#switch: {{{1|}}}
<noinclude>
<!-- Elsword's Mechanics -->
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information.
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.
 
== Elsword ==
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Boosts attack power by 50% when Destruction is active
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | CruelSlayer=
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
}}<noinclude>
When the passive activates, the MP cost of the next active is reduced.
== Aisha ==
  | BrutalSlayer=
</noinclude>{{#switch: {{{1|}}}
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
 
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
  | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
  | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
  | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
}}<noinclude>


<!-- Rena's Mechanics -->
== Rena ==
</noinclude>{{#switch: {{{1|}}}
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
 
}}<noinclude>
<!-- Raven's Mechanics -->
== Raven ==
  | Evasive =
</noinclude>{{#switch: {{{1|}}}
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP for additional damage
*Uses HP to increase.
*Activate by repeated presses of the skill key
*Activate by repeated presses of the skill key.
*Attack power increases by 5% for 10 seconds.
*Attack power +5% for 10 seconds.
 
}}<noinclude>
<!-- Eve's Mechanics -->
== Eve ==
</noinclude>{{#switch: {{{1|}}}
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
  | QueensCall=
[[Queen's Potential|{{Color|#FF85CA|[Queen's Call - {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}]|b=1}}]]
*Activate Skill from summoned {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
{{color|#33FFFF|Force Field Skill|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
     | #default=Skill reacts to Force Fields
*When Fusion Field is activated, electric needles damage and numbers increase.
     | #default=Skill reacts to Force Fields.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
*Skill reacts to multiple Force Fields
{{#switch:{{{2|}}}
  | FusionField=
    | FinalStrike=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
    | #default=
*Skill reacts to multiple Force Fields.
}}
}}<noinclude>


<!-- Chung's Mechanics -->
== Chung ==
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
*2 additional cannonballs will increase firing by 1 (up to 2)
*Can use 2 additional cannonballs to fire once more (up to twice)
    | FatalCannon=
*Uses 1 enhanced cannonball
     | #default=
     | #default=
*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
}}<noinclude>


<!-- Ara's Mechanics -->
== Ara ==
</noinclude>{{#switch: {{{1|}}}
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
  | AdditionalEnergy =
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
    | all=
*Consumes all Energy (at least 1 Energy required)
    | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
     | 6=All (Minimum 6)
     | 6=All (Minimum 6)
     | #default=Costs {{{2|}}} Energy
     | #default=Costs {{{2|}}} Energy
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
     }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
    | SteelBody=
*When used for Energy Conversion, Energy Consumption is decreased by 1
     | 0=
     | 0=
*No Energy consumed if used for Energy Conversion
*No Energy consumed if used for Energy Conversion
     | 1=
     | 1=
*1 Energy if used for Energy Conversion
*1 Energy consumed if used for Energy Conversion
   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
{{color|#00d921|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
    }}
    | Phoenix={{#switch:{{{3|}}}
      | 3=[[Phoenix Stance 3: Whirl]]
      | 4=[[Phoenix Stance 4: Storm]]
     }}
     }}
   }}
    | Turtle={{#switch:{{{3|}}}
      | 2=[[Turtle Stance 2: Summon]]
      | 3=[[Turtle Stance 3: Descent]]
      | 4=[[Turtle Stance 4: Barrier]]
    }}
   }}'
  | SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}}
  | SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs:
| key
| value
| {{#ifexpr:{{#var:i}} > 2|&nbsp;•&nbsp;}}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}}
  {{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }}
}}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
  | Tiger=
    | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
  | Wolf=
    | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
  | Rakshasa=
    | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
  | Exorcism=
    | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
  | Phantom Fox=
    | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
    | Phoenix=
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]'''
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode.
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
    | Turtle=
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]'''
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode.
   }}
   }}
}}<noinclude>


<!-- Elesis' Mechanics -->
== Elesis ==
</noinclude>{{#switch: {{{1|}}}
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font>'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
  | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
  | BloodDrain=
'''<font color="FF4444">Blood Drain</font>'''
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
*MP Cost ↓ Cooldown ↓ when Gale is activated
  | DivinusManus =
'''{{color|#7EF8FC|[Divinus Manus]}}'''
{{#switch:{{{2|}}}
    |Restrict=
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense.
    |Breeze=
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase.
    |Outburst=
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks.
    |Elimination=
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration.
    |ThunderHead=
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
    |Magnolia=
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times.
    |UnbrokenBelief=
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range.
    |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
    |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
    |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
}}
}}<noinclude>


<!-- Add's Mechanics -->
== Add ==
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#ifeq: {{{3|}}}|Conqueror| |with Awakening}}
{{#switch:{{{3|}}}
    | Aiming Nova =
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
    | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
    | Conqueror =.
    | #default = with Awakening.
    }}
*{{#switch:{{{3|}}}
*{{#switch:{{{3|}}}
     | Energy Boom=Increases 40% range with Dynamo Mutation Point.
     | Energy Boom=Increases 40% range with Dynamo Mutation Point.
     | Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.
     | Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.
    | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
     | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
    | Quake Buster=Increase damage by 10% per Dynamo Mutation Point.
*Recovers 25 MP when using 2 Dynamo Mutation Point.
    | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Quicksilver Accel=Causes Stun.
    | Psychic Storm=Gust size increases by 20% per dynamo mutation point
    | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
    | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Rushing Drones=Throws one additional bomb.
     | Rushing Drones=Throws one additional bomb.
    | Panzer Buster=Increases 5% damage per Dynamo Mutation Point.
     | Fission Shot=Changes the separation to 8 instead of 4 grenades.
     | Fission Shot=Changes the separation to 8 instead of 4 grenades.
    | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
     | Flick Disc=Throws one additional disk.
     | Flick Disc=Throws one additional disk.
     | Starfall=Create an additional starfall with half the duration.
     | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points.
     | Ultimate Fury=Create an additional drone.
     | Ultimate Fury=Create an additional drone.
    | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Delayed Explosion=Strengthens the explosion and prevents shake-off.
     | Gravity Buster=For each mutation point used, damage of the skill is increased by 10%.
     | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]].
*When 2 mutation points are used, enemies will be [[Status Effects|Slowed]] for 5 seconds.
     | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.
     | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.
    | Maximum Strike=Increases 5% damage per Dynamo Mutation Point.
     | Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.
     | Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.
     | #default=Increases 10% damage per Dynamo Mutation Point.
    | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point.
    | Charged Impulser=Black hole generation interval decreased by 50%.
    | Force Field=Increases Force Field duration by 100%.
    | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
*Increases 5% damage per Dynamo Mutation Point.
    | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
*When using 2 Dynamo Mutation Point, 10% damage increase.
    | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
    | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
    | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
   | DP Skill Recovery={{#switch:{{{2|}}}
}}<br>(Skill can be used without Mutation Points)
  | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | DP Skill Use/Recovery=
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
{{color|#4488FF|'''DP Skill Use/Recovery'''}}
  | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
*Consumes DP with Dynamo Configuration Mode (Awakening).
*Recover {{{2|}}} DP when the skill is used
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening).
*DP is not restored while in Dynamo Configuration Mode (Awakening)
   | DP Skill =
  }}
{{color|#4488FF|'''DP Skill'''}}
   | DP Using Skill =
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
<font color="4488FF">'''DP Skill'''</font>
   | Nasod Armor Command=
*DP is not consumed while in Dynamo Configuration Mode (Awakening).
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
   | Nasod Armor Combo=
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
<font color="FFA4A1">'''Nasod Armor Command Connection'''</font>
{{#switch:{{{2|}}}
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
    | Base =  
  | Phase Shift=
*Nasod Armor Commands are acquired after 1st job advancement.
<font color="00FF24">'''Activate Position Change'''</font>
}}
*Once set, press the skill key again to activate.
*Uses 5 MP to switch the location of you and the dummy
  | Pylons=
<font color="4488FF">'''Consecutive Casting'''</font>
*Can cast up to 3 pylons within a short period.
  | Quicksilver Accel=
<font color="FFC000">'''Back Flash'''</font>
*Press the skill key during skill to flash backwards.
*Consumes 10 MP upon use.
   | Drone Activator=
   | Drone Activator=
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font>
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}}
*Fires automatically at a marked target and inflict 20% more damage.
*This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']].
*Damage increased by 1.2 times when fired.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
{{se|202|{{color|#FFC000|'''Dynamo Factory Mode'''}}}}
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}.
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
*{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}}
     | Shooting Chaser=130
     | Shooting Chaser=130
     | Ultimate Fury=200
     | Ultimate Fury={{#switch:{{{3|}}}
      | Mod=180
      | #default=200
      }}
     | Starfall=200
     | Starfall=200
    | Zero Kelvin Generator=200
    | Charged Impulser=110
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.}}
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">'''Overlimit'''</font>
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered.
*Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening).
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
{{color|#FFC000|'''Overlimit'''}}
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.
*When in Dynamo Configuration Mode (Awakening), use DP to recover MP.
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP.
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}}
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Spatial Movement=
   | Nasod Armor Teleport=
<font color="FFC000">'''Spatial Movement'''</font>
{{color|#FFC000|'''Teleport'''}}
*During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.
*Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Space Crack=
   | Over Treatment=
<font color="FFC000">'''Moving Shot'''</font>
{{color|#00D8FF|Over Treatment|b=1}}
*Pressing the skill key while moving forward will deal additional hits.
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*The additional hits consume MP (DP in awakening).
*Can only be removed with [[Immunity]].
   | SoT=
}}<noinclude>
<font color="FFC000">'''Defy Time Ability'''</font>
*Up to 3 pylons can be placed within a short timespan.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.
  | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*The skill will lose its target if the skill key is not pressed within 2 seconds
*Damage becomes increasingly lower as it travels.
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
  | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Holding down the skill key will maintain the spatial field.
*Additional hits consumed MP (DP in Awakening). (Maximum 100)
  | Moonlight Rhapsody=
<font color="FFC000">'''Rhapsody'''</font>
*The debuff will be applied in 1 second intervals over the skill's duration.
*When the target is hit, damage will be dealt according to the number of applied stacks.
  | Reverse Stigma=
<font color="FFC000">'''Recall'''</font>
*Pressing the skill button again will transfer the marked target to the recorded position.
*Invincible or named targets cannot be transferred.
*The transition consumes 20 MP (DP in Awakening).
  | Hallucination=
<font color="FFC000">'''Hallucination'''</font>
*Burning Hallucination: 10 seconds of burning damage.
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.


<!-- Lu/Ciel's Mechanics -->
== Lu/Ciel ==
</noinclude>{{#switch: {{{1|}}}
   | Ciel =
   | Ciel =
<font color="0000FF">'''Switching Skill (Ciel)'''</font>
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font>
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Combination =
   | Combination|Dyad =
<font color="00FF24">'''Combination Skill'''</font>
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*Requires a fully charged [[Combination|Combination Gauge]].
*Uses all [[Combination|Combination Gauge]].
   | Soul Collector=
   | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
<font color="CC99FF">'''Soul Collection'''</font>
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*Gather a soul every 5 hits
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*Cooldown of 1 second, up to 5 stacks
*This ability has top priority over other resurrection skills.
*The collected souls can be used for 'Trigger'-type skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
  | Sniper Mode=
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
<font color="CC99FF">'''Sniper Mode'''</font>
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
*Shoot continuously with Z, fire a charged shot with X.
}}<noinclude>
*Can be aimed vertically with up or down movement keys.
*Consumes 10 MP per second when not firing.
*When a total of 200 MP has been consumed or when pressing left or right, the skill ends.
  | Demonic Breath=
<font color="CC99FF">'''Flame Strengthening'''</font>
*Press the skill key again to increase the stage of the flames up to 10 times.
*Flame Size/Range +4%, Damage +7%, 10 Additional MP consumed per stage.
  | Chain=
<font color="FFC000">'''Chain Skill'''</font>
*{{#switch:{{{2|}}}
    | Dead Hands=Pressing the skill key again will automatically activate '''[[Ruinous Impact]]''' (Must have acquired the skill)
    | Ruinous Impact=Pressing the skill key again will automatically activate '''[[Dark Crescent]]''' (Must have acquired the skill)
    | Demonic Breath=Pressing the skill key again during the Breath will automatically activate '''[[Eschaton]]''' (Must have acquired the skill)
    | Fantasy Impromptu=Pressing the skill key again will automatically activate '''[[Fantasy Impromptu - 2nd Movement]]''' (Must have acquired the skill)
    }}
  | Fantasy Impromptu=
<font color="FFC000">'''Moving Shots'''</font>
*While holding the skill key, backwards and forwards movement is possible.
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
*Damage Absorption: Absorbs 20% of the damage the user would take.
*Shadow's Health: 25% of the user's health (12.5% in PvP)
*Lowers the Magical Attack and Defense of enemies that touch the shadow.
  | Tribute=
<font color="FFC000">'''Tribute'''</font>
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained
*Recovers the Awakening Gauge
*Increases buff duration
*Activates once every 5 seconds
  | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Sacrifice=
<font color="FFC000">'''Sacrifice'''</font>
*Activates for every debuff that is applied
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
  | Power of the Body=
<font color="FFC000">'''Soul Sigil'''</font>
*Soul is affected by weapon's attribute enhancement.
*Fires an enhanced attack after every 5th normal attack.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.
  | Shadow Bolt=
<font color="FFC000">'''Shadow Bolt'''</font>
*Demon Spears explode when hitting either a target or the ground.
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
  | Twilight Judgment=
<font color="FFC000">'''Demon Bullet'''</font>
*Load: 3 Bullets
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
  | Spectral Spear=
<font color="FFC000">'''Bursting Souls'''</font>
*Souls from the spear will trace targets depending on the number of "Gathered Souls".
  | Creeping Terror=
<font color="CC99FF">'''Granting Terror '''</font>
*Apply Creeping Terror with every hit.
*Target attack power decreased.
*Cooldown of 0.1 seconds, up to 5 stacks.
*Burst of Terror is triggered by Special Actives for additional damage.
  | Apollyon=
<font color="CC99FF">'''Fear Absorption'''</font>
*Removes all Creeping Terror within a range of 800
*Stage increases by one for every removed debuff (up to 20 times)
*Size +7% and Damage +3% per stage
  | Shackling Chain=
<font color="FFC000">'''Shackling Chain'''</font>
*Binds up to five targets.
*Movement and jumping is disabled for [0.5 + '''[[Creeping Terror]]''' stacks × 0.5] seconds.
  | Summon Darkness=
<font color="FFC000">'''Demon Darkness'''</font>
*Abilities: Same as the user's stats (PvP: 35% of the user's HP)
*Blood Contract: Shares a certain amount of damage with the user
*Skill freeze / buff / debuff immunity
*Pressing the skill key again while possessed will return some MP and dismiss the demon
*Duration: 30 seconds
  | Phantom Blade=
<font color="FFC000">'''Stigma of Ghosts'''</font>
*If the 'Surprise Attack' part of the skill is successful, instantly applies 5 '''[[Creeping Terror]]''' stacks to the target.
  | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
*Can press the skill key again within 1 second to activate the skill again (Up to 2 times)
*MP Consumption: 90 (First cast) > 60 > 30


<!-- Rose's Mechanics -->
== Rose ==
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
<font color="4169E1">'''ECP Skill'''</font>
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Uses ECP instead of MP.
*Consumes ECP instead of MP.
*Skill cannot be used while Over Strike is active.
*Upon activating Over Strike, skill cannot be used.
  | Over Strike=
  | Over Strike=
<font color="FF0000">'''Over Strike'''</font>
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]'''
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased.
*Upon activating Over Strike, skill attack power increases.
| Silver Bullet=
<font color="FFCC00">'''Silver Bullet'''</font>
*Increases normal bullet command damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
<font color="FFCC00">'''M-137 Gatling Gun'''</font>
*Able to aim with {{CU}} and {{CD}}.
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP.
*While standby, consumes 7 MP per second.
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
<font color="FFCC00">'''M-3 Flamethrower'''</font>
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.
  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to the [{{{2|}}}] automatically when skill is activated.
*Switches to [{{{2|}}}] immediately upon cast.
| Flame Strike=
  | Chain Revolver/Blade=
<font color="FFCC00">'''Flame Strike'''</font>
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
| Pampero Booster=
<font color="FFCC00">'''Pampero Booster'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Headshot=
<font color="FFCC00">'''Head Shot'''</font>
*Pierces all enemies
*33% chance to deal double damage.
| Double Gun Hawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to cast up to 2 additional times.
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.
*Does not return when moving too far away from the skill.
*The two additional casts will grant Super Armor and neutralize immunity. (?)
  | Chain Snatch=
<font color="FFCC00">'''Rejection'''</font>
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
| Dance of Gun=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery All Skills=
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font>
*1st Job: [[Chain Snatch]]
*1st Job: [[Dance of Gun]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Spike]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
| RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
| Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
*For each additional shot, gain 1% Movement Speed for 10 seconds.
*While using the skill, movement and jumping is possible.
*Press {{CX}} to switch directions.
| Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=
<font color="FFCC00">'''Bloody Carnival'''</font>
*Press the skill key again to add more hits,  up to 5 times. (Consumes 10 MP per additional attack)
| Chain Skills=
<font color="FFCC00">'''Chain Skills'''</font>
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot(Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Bloody Chain]]
| Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)
*Each shot has a 50% chance to deal double damage.
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.
*Hold a directional key and press {{CZ}} to fire in that direction.
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
*While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=
<font color="FFCC00">'''Constrained Prey'''</font>
*Reduces all defense of hit enemies by 35% for 1.5 seconds.
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
*Hold the skill key to maintain Gun Guard for 10 ECP per second.
*Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)
| Wound Weakness=
<font color="FFCC00">'''Wound Weakness'''</font>
*Reduces all defense power and MP recovery amount for 5 seconds.
| Battlefield Angel=
<font color="9370DB">'''Nitro Motor'''</font>
*Use the [Dash] key to activate while in the air.
| G-35L Flash Bang=
<font color="FFCC00">'''Electric Shock'''</font>
*Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will Inflict [[Status Effects|Frostbite]].
| EMP Storm=
<font color="FFCC00">'''EMP'''</font>
*Burns Mana during electric field emission.
*Pulls in enemies during electric field overheating.
| Servo Nitro=
<font color="FFCC00">'''Servo Nitro'''</font>
*Aerial Movement charges increased.
*Aerial Movement movement speed increased.
*Gain an advantage when attacking while in the air.
| Neil Sniping=
<font color="FFCC00">'''Neil Sniping'''</font>
*Press a [Directional Key] to move the target scope.
*Press the [Skill Key] to fire.
*{{CZ}} or {{CX}} forces skill to end.
*When forcing skill to end, recover 25 MP for each remaining shot
*Stuns for 3 seconds on successful hit.
| Photon Bomb=
<font color="FFCC00">'''Electromagnetic Field'''</font>
*Movement / Jump Speed are decreased by 50%.
*Lasts for 5 seconds.
| C4 Remote Control=
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 10 seconds
*Can trigger explosion with [Skill Key] after setting all explosives.
| Blazing Bullet=
<font color="FFCC00">'''Blazing Bullet'''</font>
*Command bullets gain explosive properties for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=
<font color="FFCC00">'''Arsenal Reinforcement'''</font>
*Increases the retention time of loaded attributed bullets.
*Increases the effect duration of attributed bullets.
*Allows you to reload/use grenade skills in midair.
  | Attributed Bullets=
  | Attributed Bullets=
<font color="FFCC00">'''Attributed Bullets'''</font>
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
*[[Blazing Bullet]]
  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Bang]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
  | Robot Bomb Reaction Skill=
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
| Robot Detonation=
{{color|#FFCC00|'''Robot Detonation'''}}
*Connect with [Robot Detonation Reaction Skill].
  | G Transform Mode=
{{color|#00d921|'''G Transform Mode'''}}
*Consumes 15 ECP to activate transform standby.
*During transformation, {{#switch:{{{2|}}}
    | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
    | G-2 Rolling Thunder=200 MP
    | G-3 Raptor=30 ECP
    | G-4 Frisbee=200 MP
    | G-Ex Ancient Buster=200 MP
    }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
}}<noinclude>


== Ain ==
</noinclude>{{#switch: {{{1|}}}
  | Chant =
{{color|#ffcc66|'''Chant Skill'''}}
*Responds to [Eid], the essence of the communion with the El.
  | Projection =
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
  | Eid={{#switch:{{{2|}}}
    | P =
{{color|#ffcc66|'''Eid'''}}
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
*[Eid:Mut]: Increase Damage and ignore Guard.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
*[Eid:Wille]: Increase Attack Radius
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
    | Creation =
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
      | Eid Weise =
*Create  1 selected [Eid].
      | Echo Licht =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
      | Ruhig =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
      | Lied Schwach =
*Randomly create 1 [Eid] when creating [Cycle Circle].
      | Verschmelzen =
*Create [Eid] when hit by [Ring of Agony · Explosion].
      }}
    | #default =
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume 1 of the most recent [Eid].
*Applies the effect of the consumed [Eid].
*Can be used even when you do not have any [Eids].
    }}
  | Edel Eid={{#switch:{{{2|}}}
    | P =
{{color|#33cccc|'''Edel Eid'''}}
*Requires 3 identical [Eids].
*Changes the form of skills that respond to [Edel Eid].
    | #default=
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
    }}
  | Swaying El=
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
    | P =
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
    | #default=
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
    }}
  | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
    | Andacht=
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
    | Segen=
* Skill Range Increase by [Ganz Stage × 10%]
    | Wegnahme=
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
    | Vorgehen=
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
    | VorgehenMod=
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
    }}
  | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
    | Stechen=
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
    | Ruf=
* Form Additional Marks per Rau Stage
    | Bardiet=
* Add an echo per [Rau Stage × 1 second]
    | Heimsuchen=
* Damage Increase by [Rau Stage × 10%]
    | Verlangsamen=
* Area Duration Increased by [Rau Stage × 1 second]
    | Platschen=
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
    | Zetten=
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]
    | Rugen=
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
    | Sammeln=
* Range Increase by [Rau Stage × 10%]
    | Raum Pflugen=
* Damage Increase by [Rau Stage × 10%]
    | VerlangsamenMod=
* Range Increase by [Rau Stage × 10%]
    | HeimsuchenMod=
* Damage Increase by [Rau Stage × 10%]
    }}
}}<noinclude>


<!-- Skill Traits -->
== Laby ==
  | Empowered = Damage increased to {{{2|}}}%
</noinclude>{{#switch: {{{1|}}}
   | Gigantic = Skill size increased to {{{2|}}}%
   | Yucky! =
   | Light ={{#switch:{{{2|}}}
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
     | ECP = ECP Usage decreased to {{{3|}}}%
   | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | #default = MP Usage decreased to {{{2|}}}%
    | Milky Way = Decrease Attack Power and Defense when hit by starlight.
    | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
    | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
    | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Laby's Friend? =
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
  | See You Next Time = [See You Next Time]
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
   | Critical = {{#switch:{{{2|}}}
*Each stage will increase explosion damage by 10%
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard
}}<noinclude>
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
== Noah ==
</noinclude>{{#switch: {{{1|}}}
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
  | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
  | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
  | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
  | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
  | Benediction = {{se|658|Benediction||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
  | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
  | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>
 
==Lithia==
</noinclude>{{#switch: {{{1|}}}
  | Gemstone =
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
{{#switch:{{{2|}}}
    | Radius=
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
    | Damage=
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Power Stone =
*Use 2 Gemstones to increase buff effect to 20%.
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
    | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
    | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}'''
{{#switch:{{{2|}}}
    | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
    | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
  | Drill =
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}'''
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
'''{{tag|#FFD700|[Sandstorm Will]|stroke=black}}'''
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
  | Rift={{color|#00E005|[Rift Manifestation]|b=1}}
}}<noinclude>
 
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
  | Empowered = Damage increased to {{{2|120}}}%
  | Gigantic = Skill size increased to {{{2|120}}}%
  | Light ={{#switch:{{{MP|{{{2|80}}}}}}
    | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
    | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
    | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
  }}
  | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
  }}
  | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
  | Regenerating (1) = {{#switch:{{{2|}}}
    | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage
    | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
  | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
  | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
   | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
   | Ruthless = Skill will cancel Mana Break
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
Line 596: Line 651:
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%
 
}}<noinclude>
<!-- Miscellaneous Mechanics -->
== Final Enhanced ==
  | ElEssence =  
</noinclude>{{#switch: {{{1|}}}
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
 
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
<!-- Generic True Skills -->
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | MPCooldown = Cooldown is decreased by 1 second
     | MPCooldown = Cooldown is decreased by 1 second.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Number of hits is increased.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Range is increased by {{{3|}}} times.
    | Radius = Radius is increased by {{{3|}}} times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
    | Speed = Speed is increased by {{{3|}}} times.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = Damage is increased by 1.1 times.
*Casting Speed is increased by 1.3 times.
*Casting Speed is increased by 1.3 times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Duration is increased by {{{3|1.5}}} times.
    | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
    | Air = Can be used in midair.
    | KD = Each hit reduces Knockdown by {{{3|}}}.
    | MPBurn = Each hit will burn {{{3|2}}} MP.
    | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
    | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
    | ImpactSmash = Shockwave range is increased by 1.2 times.
    | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
    | Sandstorm= Initial Hit has 100% Critical Hit Rate.
    | CounterAttack=Recover 15 MP upon successful counter.
    | ImperialCrusher= Casting speed increased by 1.5 times. {{*}}Last hit causes hard flinch to prevent enemies from launching in the air.
    | GrandCross= All speed decrease increased by 10% {{*}}All defense reduction increased by 5%.
    | StormBlade=Give 20% increase in Maximize for a short time.
    | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
    | FinalStrike=Casting speed increase and final hit provides large hitstun.
    | PhantomSword=Additional Critical Damage increased by for duration.
    | SwordBlasting=Swords are fired forward and can pierce 2 targets.
    | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
    | EnchantBreaker=Elemental Resistance reduction increased by 30.
    | Extortion = MP burn per hit increased by 1.
    | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
    | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
    | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
    | Dominion = Enemy All Elemental Resist Decrease effect is increased by 30.
    | Holy Sword = Holy Sword's duration is increased by 5 seconds.
    | El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1).


<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10%.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
     | ChainFireball = Damage is increased by 1.1 times.
     | ChainFireball = Damage is increased by 1.1 times.
*MP Usage is decreased by 10%.
*MP Usage is decreased by 10%.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
    | EnergyDrain = Ranged Increased from 700 to 900.
    | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
    | ManaSteal = MP Absorbed increased by 5.
    | HellDrop = Tracking speed increased by 20%.
    | ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%.
    | DarkBurst = Last hit no longer pushes targets away.
    | ElementalBody = MP absorption per projectile increased by 1.
    | ChainBurst = Last hit no longer pushes targets away.
    | SparklerWave = Attack range is increased.
    | SparklerBody = Physical/Magical Attack Power increased by 2%.
    | Homunculus = Damage by Homunculus increased by 1.2 times.
    | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
<!-- Rena's True Skills -->
Line 645: Line 738:
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
    | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
    | BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20)
    | DiveKickBombing = Black Hole feature added when charging forward.
    | Nature'sForce = MP Gain decreased lessened to -10%.
    | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
    | SharpFall = [Shockwave] Damage increased depending on height of the fall.
    | SlideDoubleKick = MP recovery for failed hit increased to 75%.
    | CrazyShot = Last hit no longer launches.
    | StigmaShot = Magical Defense Reduction increased to 20%
    | Gungnir = Damage of Magic Spears are increased by 1.2 times.
    | FreezingArrow = Explosion damage added upon hit.
    | Eldrasil'sFury = Seed duration increased by 3 seconds.
    | BriarTrap = Traps are more difficult to shake off.
    | TrappingArrow = Each hit of the Poison Mist will burn 5 MP.
    | SeedofWrath = 20% chance of throwing 2 traps.
    | FuriousEngage = Last hit no longer launches.
    | MaximumPain = Forward movement distance increased.
    | PointFire = Tracking state occurs faster.
    | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.
    | Listen=Chance of activating Whispering of Spirits increased.
    | Swing=Trace of Spirits increased by 1.
    | PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows.
    | Curiosity=Spirit Sphere range increased by 1.3 times.


<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 33% chance to not have a damage penalty.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | HellDive = Grants Super Armor to the first hit.
    | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HarpoonSpear = Chain Explosions will explode again when passing through enemies.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
    | SonicSlash = MP burn per slash increased by 1.
    | SupersonicDraw = Increases skill key hold duration by 1 second.
    | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
    | ShockwaveCutter = Give an increase in Maximize for a short time.
    | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
    | Archenemy = Additional javelins and cast speed increased.
    | WildCharge = Charge time reduced by 30%.
    | EnchantHand = Hitstun time increased and cast speed increased.
    | XCrash = Recover 30% MP on failed hit.
    | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | IgnitionCrow = Cast speed increased.
    | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
    | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
    | Hide = Fog of Hell duration increased by 1 second.
    | DeathScream = Hell's Dead range is increased by 1.2 times.
    | Creeper = Increases the travel distance of Entangling Branches by 20%.
 
<!--Eve's True Skills -->
    | PhotonFlash = Creates additional dummies.
    | Sentry = Nasod summon duration increased to 60 seconds.
    | ManaConversion = MP Recovery is increased by 20%.
    | MDA = Command/Active Damage Increase is increased by 2.5 times.
    | MEB = 25% chance to fire 2 Electron Balls.
    | HornetSting= Projectiles will follow the curve of paths.
    | ExplosionImpact= Number of explosions increased.
    | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
    | TeslaShock= Increase knockdown reduction by 10.
    | SpearBurst = Assault Range is increased by 2 times.
    | SpearBurstR = Assault Range is increased by 1.2 times.
    | AssaultSpearJudgement= Generates black hole while spear is forming.
    | AtomicShield= Reduce enemy movement by 50% inside the shield.
    | SurfaceCutting= Piercing Slash cancels mana break.
    | Heaven'sFist= Remove damage penalty.
    | GenocideRipper= Prevent enemies from dashing for 5 second.
    | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
    | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
    | RiseonPride= High Voltage Current damage increased by 1.2 times.
    | ParticleRay= Can be adjusted while skill key is pressed.
    | ThousandStar= Shock Balls pierce once on mass release.
    | TaserPilum= Full Charge time decreased by 50%, and damage increased.
    | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
    | IllusionThorns= Energy Field duration increased.
    | SinScissors= 50% chance for 100% critical rate
    | CriticalStrike= Cooldown decreased by 5 sec.
    | NeedlesCutting= Homing range increased.
    | KugelBlitz= Duration increased by 2 seconds.
    | ElectronicMove= 1 Additional Combat Maneuvers.
    | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
    | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = Can press the skill key again to cast [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
     | BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
     | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
     | HeadShot = 25% chance to fire 2 bullets.
     | HeadShot = 25% chance to fire 2 bullets.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
     | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
    | SharpshooterSyndrome = Damage is increased by 1.1 times.
* Casting Speed is increased by 1.3 times.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | ElasticBomb = 50% chance to throw bombs a second time.
     | BBS = 25% chance to throw an additional big bomb.
     | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb.
 
    | ArtilleryNova = Firing speed and range increased by 1.5 times.
<!--Eve's True Skills -->
    | IronHowling = Additional Shout MP cost decreased by 5.
     | PhotonFlash = Creates additional dummies.
     | Guard = Additional MP cost per second decreased by 2.
     | Sentry = Nasod summon duration is removed. (NA) / increased to 60 seconds. (KR)
     | DeadlyShot = 50% chance of piercing once.
     | DestructionAura = Grants Super Armor when cast.
     | HeavyRailgun = Remove damage penalty.
     | ECS = MP Usage is removed.
     | MagnumShot = Cannonball consumption reduced by 1.
     | ManaConversion = MP Recovery is increased by 20%.
     | TacticalField =Damage Reduction effect increased by 10%.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | ExcitingCrash=Awakening Charge Increase increased.
     | MEB = 25% chance to fire 2 Electron Balls.
    | CannonPrison = Homing projectile travels faster.
     | Pressure= Cooldown is decreased by 33%.
    | FatalCannon = Magic Defense Decrease effect increased by 2 times.
    | BraveCover = Transfer State duration is increased to 8 sec.
     | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
     | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
Line 680: Line 852:
     | FallingDragon = Damage is increased by 1.1 times.
     | FallingDragon = Damage is increased by 1.1 times.
*Cooldown is decreased by 5 seconds.
*Cooldown is decreased by 5 seconds.
    | Shadoweave = MP Usage is decreased by 40 MP.
     | SteelBody = Damage is decreased by 0.85 times.
     | SteelBody = Damage is decreased by 0.85 times.
*Energy Usage is decreased by 1.
*Energy Usage is decreased by 1.
Line 687: Line 858:
*Art Link Speed is increased by 1.2 times.
*Art Link Speed is increased by 1.2 times.
     | FireLotus=Movement speed and range increased by 1.5 times.
     | FireLotus=Movement speed and range increased by 1.5 times.
    | FlameLotusStrike = 2 additional seconds to use the skill again.
    | ChargingFury = Successful attack restore 1 additional Energy.
    | FierceSpearDance = Sweeping spear range Increased by 1.2 times.
     | WolfFang = 15% chance of summoning a big wolf.
     | WolfFang = 15% chance of summoning a big wolf.
     | Savor = When cancelled, gain 1 additional Energy.
     | Savor = When cancelled, gain 1 additional Energy.
Line 693: Line 867:
     | SpecterRestraints = Damage is increased by 1.1 times.
     | SpecterRestraints = Damage is increased by 1.1 times.
*Art Link Speed is increased by 1.2 times.
*Art Link Speed is increased by 1.2 times.
    | MoonlightSlash= Charge Time is decreased by 20%.
    | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
    | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
    | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
    | HighSpeed= Increase speed by 10% for 6 seconds.
    | EnergyBurst= Energy Usage is decreased by 1.
    | Repel= Energy Usage is decreased by 1.
    | BindEnergy=Able to attack enemies behind.
    | RakshasaInferno=MP Usage is decreased by 30.
*Energy Usage is decreased by 1.
    | ManaDrain= Mana Drain avaliable up to 3 enemies.
    | DarknessSever= MP Usage is decreased by 10.
*Cooldown reduced by 1 second
    | FoxFire= Debuff duration is increased by 33%.
    | Necromancy= Increase Bravery Skill Damage by 5%.
    | FoxSpirit= Physical Defense Decrease effect increased by 5%.
    | WishingStar = Magical Attack Power Increase changed to 15%
    | PiercingCharge= Movement distance increased by 20%.
    | GuardingCharm= Number of talismans increased by 1.
    | FoxShadow= Fox Shadow Radius increased by 20%.
    | Summon = When cancelled, gain 1 additional Energy.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
     | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
     | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack.
     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 20% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
    | Leap = Shockwave range increased by 1.5 times.
    | SwordofJudgement = Max damage charge time reduced by 50%.
    | DrasticCharge = Additional MP cost while charging reduced by 50%.
    | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
    | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
    | AvatarofFire = Range is increased by 1.2 times.
    | InfernalBlade = Last hit no longer launches.
    | FlameRose = Recover 50% MP on failed hit.
    | InjectionStigma = Skill HP Consumption decreased by 10%.
    | BurningPhantom = Black hole range and power increased by 1.5 times.
    | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
    | SoulIgnition=Buff duration is increased by 5 seconds.
    | ChaserSword = Forward movement distance increased.
*Push distance decreased.
    | BloodFalls = Elemental Resistance Reduction increased by 100.
    | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%.
    | Breeze = Enemy chasing sword increased by 1.
    | UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%.
    | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
    | Spearhead = Overwhelming strike causes [Stun].
    | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
     | Dissolver = On successful hit, gains 1 additional DMP.
    | ParticleAccelerator = MP consumption decreased by 20.
     | PulseCannon = Damage is increased by 1.1 times.
*Cooldown decreased by 5 seconds.
* Casting Speed is increased by 1.3 times.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
     | PulseCannon = Damage increased by 1.1 times.
* Casting Speed increased by 1.3 times.
     | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
    | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
    | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit].
    | Pylon = Action Speed Increased by 20%.
    | Magnetron = 1 additional magnetron created at a 100% chance.
    | PsionicGenerator = Time between casting and explosion decreased.
    | Starfall = Duration of additional Starfall changed to 100%
    | DelayedExplosion = Homing range increased by 1.5 times.
    | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
    | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec.
    | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.
    | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
    | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
    | Ambulance = Movement Range increased by 20%.
    | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
    | Detoxication = Energy Field Duration increased by 2 seconds.
    | Allergy = MP Burn increased by 10.
    | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Attack range is increased by 10% and creates an area that reduces movement speed for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Enemies hit by bullets will take additional explosion damage.
     | FlickShot = Cause an additional explosion to the attacked enemy.
    | AuraofPunishment = MP Usage is removed.
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Enemies hit are bound for 2 seconds.
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = Final hit has a 50% chance to stun for 1 second.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
*MP Consumed per shot decreased by 30%.
*MP Consumed per shot decreased by 30%.
    | LandCrasher= Damage is increased by 1.1 times.
* Cooldown is decreased by 3 seconds.
    | PhantomRush=Damage is increased by 1.1 times.
*Demon Spirit Body duration is increased by 50%.
    | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
    | AmbushAttack=100% critical hit rate on a successful back attack.
    | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
    | Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1.
    | ShacklingChain=Shacking range increased by 1.2 times.
    | DemonicBreath=Skill Charging MP consumption decreased by 50%.
    | TwilightJudgment=Load 1 additional bullet.
    | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated.
    | SpectralSpear=Souls tracing targets increased by 2.
    | SoulEntrapment=Attack Radius increased by 20%.
    | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times.
    | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
    | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds.


<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
    | Backstep = When used, grants the '''천순보''' buff.
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue = On successful hit, inflicts the '''Burn''' debuff.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Additionally summons '''RX-79 Landrunner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Skill action speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | Headshot = Chance for double damage is increased to 45%.
    | PhotonShower = Explosion happens quicker.
    | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
    | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     }}
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
    | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
    | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
    | Viper Shot=Aiming range is increased by 30%.
    | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
    | Robot Detonation = Summon 1 additional full width Land Runner.
    | MiracleVision = Increase Maximize by 5%.
    | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
    | ChainPowder = Damage from shot increased by 10%.
    | WesternFire = Cooldown from back hit decreased to 1.5x.
    | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
    | GunGuard = [Top Spin] activation chance increased by 50%.
    | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
    | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
    | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
    | NeilSniping = MP Recovery per shot left increased by 50%.
    | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
    | PhantomChaser = Cast speed increased by 20%
*Cooldown is decreased by 3 seconds.
    | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
    | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
    | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
    | Phantom Shot = MP burn increased by 5.
    | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
    | LimitOver = Damage of all skills increased by 3%.
    | MagnetismField=Magnetism duration increased by 50%
    | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
 
<!--Ain's True Skills-->
    | Explosion = Additional Chant Charge Time is decreased by 50%.
*Additional Chant MP Usage is decreased by 20%.
    | Dritt Stilett = Damage is increased by 1.1 times.
*Lock-on duration is increased by 1.5 times.
    | Schwert Platzen = All attribute resistances are increased by an additional 50
*Double attack chance is increased by an additional 10%
    | Säbelhieb Sequenz = MP Usage is decreased by 12%.
*Cooldown is decreased by 2 seconds.
    | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
    | Dritt Attentat = The coverage of [Impact] is increased by 33%.
*The up/down angle of [Impact] coverage is increased by 33%.
*Damage increase by [Silent Assassination] is increased by 1.5 times.
    | Fessel Heilig = Shackle's HP is increased by 10%.
*Duration is increased by 5 seconds.
    | Viert Werfen Speer = Additional [Werfen Speer] is fired up/down. (Deal 25% of the original damage, no stun)
    | Zweit Sicheln = Damage is increased by 1.1 times.
*Damage is increased by 20% when attacking [Super Armor] target.
    | Brocken Phantasm = Time required for a max charge reduced by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
    | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
    | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
    | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
    | Fragarach = Damage is increased by 1.1 times.
*When used while receiving attack, radius and damage is decreased by 20%.
    | Dritt Erosion = 100% critical rate.
*50% chance to ignores guard.
    | Angriff= Consumed MP during charging reduced to 8.
    | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
    | Alchimie Eid = Cooldown is decreased by 5 seconds.
    | Requiem = Obtain 3 random [Eids] at a 50% chance.
    | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
    | Elfe = Duration of [Contract Chant] increased by 1.5 times.
    | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
    | Wechsel = Reduce Absorption usage by 50%.
    | Alptraum = Duration of Tornado is increased by 1.5 times.
    | Schmerz = Cooldown is decreased by 20%.
    | Entfernen = 100% Critical at a 50% chance.
    | Reflexion = 25% chance to summon 1 additional Reflex Sphere.
    | Geist Herrschaft = Physical and magical defense decreased increased by 10%.
    | Nichts Feld = All resistance increase is increased by 50.
*All resistance activation chance increase is increased to 2 times.
    | Brechen = Initial explosion range is increased by 1.2 times.
    | Fesseln = Duration of Shackle Link increased by 1.5 times.
    | Totentanz = Awakening duration increase per hit enemy increased by 1 second.
    | Leere = 2 seeds are created at a 25% chance.
    | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
    | Ausrottung = MP Refunded upon failed attack increased by 20%.
    | Moder = Fragment's range increased by 30%.
    | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
    | Niederschreiben = Number of Spheres Increased by 2.
    | Hemmung = Ignores Guard.
    | Segen = Buff, Debuff Duration is increased by 5 seconds.
    | Ruf = Mark Duration Increased by 1 second.
    | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.
 
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charge speed is increased by 50%.
    | Hang On! = Recovers 5 additional Sentimental Points.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
    | I'm Helping! = 50% chance of not consuming any MP.
    | Rolly Rolly = Squishy Lump travel duration increased.
    | Distortion = Enemy loses more MP.
    | Want Candy? = May pierce enemy at a 50% chance.
    | Gurumi = Add debuff that decreases Action Speed by 10%.
    | Flashy = Attack range increased.
    | Festival = Homing Range increase by 1.2 times.
    | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
    | Handy Vines = Sensing Range increased by 25%.
    | Poco...! = '''Roll!''' Damage increased by 1.2 times.
    | Look! = Use 1 less Sentimental Point.
    | Bramble, Grow! = Damage per Sentimental Point increase.
    | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
    | Pretty Flower = All Speed Reduction increased by an additional 5%.
    | Zumyu...! = Black Hole Radius increased by 1.2 times.
    | Bibi...! = Bite Radius increased by 1.2 times.
    | Flower Garden = Damage per Sentimental Point increase.
    | Whimsey = Special Gas Field Duration increased by 2 seconds.
    | Caramel = Movement Speed decrease effect is increased to 70%.
    | Boing = Grants {{se||Super Armor}} when casting.
    | Ding Dong = Present Bomb range increased.
 
<!-- Noah's True Skills-->
    | Ambush= Attack from the front Damage Reduction increased by 5%.
    | Mirage= Physical Defense Reduction increased by 5%.
    | Chilling Edge=Additional 1 Mana Burn per hit.
    | Polaris={{se||Confusion}} duration increased by 1 second.
    | Natal Chart=Chance of applying Mystical Effect increased.
    | Nebula=Effect efficiency increased by 20%.
    | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
    | Beyond=Magical Defense debuff increased by 2%.
    | Dance of Silent Night=Create an additional Moon Stone.
    | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
    | Phantastic Dream=Damage Increase after some time increases by 15%.
    | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
 
<!-- Lithia's True Skills -->
    | Sticky Bomb= Increase use by 1 time.
  }}
 
}}<noinclude>


== Other ==
</noinclude>{{#switch: {{{1|}}}
  | ElEssence =
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)
  | Master =
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
Line 746: Line 1,151:
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
    | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
    | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
    | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
    | 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']]
    | 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']]
    | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | Combo=
  | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=1.05x multiplier during 1st job.
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br>
     | 2=1.1x multiplier during 2nd job.
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br>
     | 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.
    | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
    | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
    | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
    | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
    | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
    | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
    | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
    | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
    | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
    | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
    | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
    | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
    | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
    | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
    | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
    | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
    | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
    | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
    | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
    | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
    | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
    | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
    | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
    | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
    | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
    | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
    | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
    | Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default=
}}
}}
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