Generate Black Hole: Difference between revisions
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*Somewhat similar to [[Wind Ward]] and [[Phantom Breathing]]. | *Somewhat similar to [[Wind Ward]] and [[Phantom Breathing]]. | ||
*Although it does mediocre damage, it has a wide area of effect. | *Although it does mediocre damage, it has a wide area of effect. | ||
**At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation. | |||
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | *Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground). | ||
*As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them. | *As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them. |