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Swift Kicks/de: Difference between revisions

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{{DISPLAYTITLE:Gewandte Beinarbeit}}
{{DISPLAYTITLE:Gewandte Beinarbeit}}
{{Languages|Swift Kicks}}
__NOTOC__{{Languages|Swift Kicks}}
__NOTOC__
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Swift_Kicks.png]]
| [[Image:Swift_Kicks.png]]
| '''[Passiv] '''Verringert den K.O.-Wert der Kicks.
| '''[Passiv]''' Du wirst in die Lage versetzt, noch raffiniertere und flinkere Tritte auszuführen. Verringert den K.O.-Wert deiner Kicks und erhöht den MP-Erhalt aktiver Kick-Skills.  
|}
|}
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== Voraussetzung ==
== Voraussetzungen ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|Character|RenaDE}}"
! Klasse !! Meister !! Level<br>Voraussetzung !! SP-Kosten<br>für erstes Level !! SP-Kosten<br>pro Level
! Klasse           !! Levelvoraussetzung
|-
|-
| [[Combat_Ranger/de|Kriegsschützin]] || Lvl. 20 || 25 || 3 SP || 3 SP
| [[Combat Ranger/de|Kriegsschützin]] || 15
|}
|}
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== Skill Informationen ==
== Skill-Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color:{{ColorSel|CharLight|Rena}}"  
|- style="background:{{ColorSel|Character|RenaDE}}"
! Skill Level !! Charakterlevel<br>Voraussetzung !! K.O.-Wert
! Skill-Level !! Charakterlevel !! Reduzierung des K.O.-Werts !! Erhöhung des MP-Erhalts
|-
| align="left" | 1 || rowspan="2" | 25 || 13%
|-
| align="left" | 2 || -14%
|-
| align="left" | 3 || 26 || -15%
|-
| align="left" | 4 || 29 || -16%
|-
| align="left" | 5 || 32 || -17%
|-
| align="left" | 6 || 35 || -18%
|-
| align="left" | 7 || 38 || -19%
|-
| align="left" | 8 || 41 || -20%
|-
| align="left" | 9 || 44 || -21%
|-
| align="left" | 10 || 47 || -22%
|-
| align="left" | 11 || 50 || -23%
|-
| align="left" | 12 || 53 || -24%
|-
| align="left" | 13 || 56 || -25%
|-
| align="left" | 14 || 59 || -26%
|-
|-
| align="left" | 15 || 62 || -27%
| align="left" | 1 || 15 || 5% || 15%
|-
|-
| align="left" | 16 || 65 || -28%
| align="left" | 2 || 31 || 10% || 25%
|-
|-
| align="left" | 17 || 68 || -29%
| align="left" | 3 || 39 || 15% || 35%
|-
|-
| align="left" | (18) || (71) || -30%
| align="left" | 4 || 83 || 20% || 40%
|-
| align="left" | (19) || (74) || -31%
|-
| align="left" | (20 (M)) || (77) || -32%
|}
|}
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== Tipps und Details  ==
== Tipps und Details  ==
Folgt!
*Dieser Passiv-Skill ist hilfreich, um Combos zu verlängern.
*Die Erhöhung des MP-Erhalts beeinflusst [[Rising Falcon/de|Schwebender Falke]], [[Low Kick/de|Low Kick]], [[Back Kick/de|Back Kick]] und [[Assault Impact/de|Sturmangriff]].
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== Updates ==
 
*20.02.2014
== Alternative Namen ==
**Einfügen eines Effekts das die MP Regenerierung folgender aktiver Skills erhöht:
{{AlternateLanguagesDE
*** [[Rising Falcon/de|Schwebender Falke]]
|Color={{ColorSel|Character|RenaDE}}
*** [[Low Kick/de|Low Kick]]
|KR=???        |KRName=Schnelle Kicks
*** [[Middle Kick/de|Middle Kick]]
|CN=冲锋步伐          |CNName=Überfallschritt
*** [[High Kick/de|High Kick]]
|FR=Habile jeu de jambes |FRName=Gewandte Beinarbeit
*** [[Back Kick/de|Back Kick]]
|UK=Skilled Footwork |UKName=Gewandte Beinarbeit
*** [[Assault Impact/de|Sturmangriff]]
|JP=スプラッシュキック|JPName=Spritz-Kick
}}
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{{CRSkillsDE}}
{{CRSkillsDE}}
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