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:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>
 
=== Increasing Amount of Nature Orbs ===
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After '''6''' commands, '''1''' bar of the nature orb gauge is filled.
<br>
 
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br>


'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


When [[Awakening Mode|Awakening]], 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.<br>
=== How to obtain NF ===
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]


*1 bar: A faint green orb appears.
=== Nature's Force Buff ===
*2 bars: The orb has a green trail.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
*3 bars: The orb becomes more luminous.
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
*4 bars: A second orb appears. It has the same appearance as the previous stage.
=== Nature's Force Damage Boost ===
*5 bars: A third orb appears. Same appearance.
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[Image:NF2.png]]
<br>


[[Image:Ns4.png|300px|right]]
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit.  The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.


=== Nature's Force Buff ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''all speed, passive MP recovery, arrow MP gain''' and decreases her '''arrow MP usage'''.
|-
<br>
! Skill Type !! Number of NF Consumed
|-
| Tenacity || 1
|-
| Strength || 2
|-
| Bravery || 3
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>
<br>


=== Nature's Force Damage Boost ===
== Feature Information ==
[[Image:NF5.png|300px|right]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.
|- style="background-color: {{ColorSel|CharLight|Rena}}"
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
**Some combos removed the orb detonation after a later patch on the same day.
|- style="background-color: {{ColorSel|CharLight|Rena}}"
***Sniping Ranger: ↑↑X[X], →→X[X]
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
***Combat Ranger: ↑↑Z[Z]
|-
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
| colspan="10" | {{PvE}}
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.
 
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|-
|
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
| valign="top" |  
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Aero Tornado.PNG]]
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
| colspan="10" | {{PvP}}
|-
|-
| width="40" | [[Image:Phoenix Strike.PNG]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Phoenix Strike]]<br>: 3 Bars<br>
|}
 
| valign="top" |
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Crecent Kick.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Spinning Kick.png]]
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|}
 
<br>
 
== Specialization <font color = red> (Not available anymore) </font> ==
 
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
| width="40" | [[Image:SHOCK HO.png]]  
! width="6%" | Character
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| width="40" | [[Image:WSs1.png]]  
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|}
|}
<br>
== Tips and Details ==
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>


| valign="top" |
== Gallery ==
<gallery>
NSteaser.png|Promotional image
</gallery>


'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
==Updates==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| width="40" | [[Image:Guide Arrow.png]]
! colspan=2 | Date !! colspan=2 | Changes
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Ward.png]]
! KR !! NA !! PvE !! PvP
| width="150" | [[Wind Wall]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:Crazy Shot.png]]
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |  
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
*'''Nature's Force''' added.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
*System revamped.
|-
|-
| width="40" | [[Image:Wind Blast.png]]
| 08/27/2015 || - || colspan=2 align="left" |  
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
|-
| width="40" | [[Image:GAs1.png]]
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Bar<br>
*{{nerf|MP recovery effect decreased.}}
|}
*{{nerf|Damage Reduction effect removed.}}
 
| valign="top" |
 
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Fatality.png]]
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| width="150" | [[Fatality]]<br>: 2 Bars<br>
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
|-
| width="40" | [[Image:Humming Wind.png]]
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
| width="150" | [[Humming Wind]]<br>: 1 Bars<br>
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
|-
| width="40" | [[Image:Callofruin.png]]
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
|-
| width="40" | [[Image:TA fungus.png]]
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
*{{nerf|Passive MP Recovery decreased.}}
|-
|-
| width="40" | [[Image:NWSActive2.png]]
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
|-
| width="40" | [[Image:NWSActive1.png]]
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
*{{buff|Movement Speed per NF added.}}
|}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|}
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=2 | Explosion !! colspan=4 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Damage per<br>Bar Used !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || % || +1 MP/3 seconds || % || %
| 02/21/2019 || - || colspan=2 align="left" |  
*Added tooltip to buff for stat increase related effects.
|-
|-
| align=left | 2 || % || +2 MP/3 seconds || % || %
| 07/02/2020 || 07/29/2020 || align="left" |  
*None
| align="left" |  
*{{nerf|Lose all NF when revived.}}
|-
|-
| align=left | 3 || % || +3 MP/3 seconds || % || %
| 01/04/2024 || 01/31/2024 || align="left" |  
*None
| align="left" |  
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
|-
| align=left | 4 || % || +4 MP/3 seconds || % || %
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |  
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
|-
| align=left | 5 || % || +5 MP/3 seconds || % || %
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
<br>
== Tips and Details ==
*Damage is based on the player's average attack power.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
<br>
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
== Updates ==
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
*07/23/2015 KR
**System revamped.
*08/27/2015 KR
**Adjusted damage reduction buff per 1 NF point which was set too high.
*02/04/2016 KR
**MP recovery effect decreased.
**Damage Reduction effect removed.
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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