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Flick Shot: Difference between revisions

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129 bytes removed ,  9 April 2016
50% in the tooltip and since the nerf of homing skill capacity I think it is no longer the case
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(50% in the tooltip and since the nerf of homing skill capacity I think it is no longer the case)
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! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion
! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion
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| align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | 33% || rowspan=2 | 1 || rowspan=2 | 15 || N/A || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 15 || N/A || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
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| align="left" | [Enhanced] 73 || 97% || 1
| align="left" | [Enhanced] 73 || 97% || 1
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== Tips and Details ==
== Tips and Details ==
*The skill will split into two bullets (three bullets for 33% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The potential damage for Flick Shot rivals the likes of [[Blazing Wing]], making this an extremely potent field clearing skill.
*In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character.
*In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character.
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