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==Combos== | ==Combos== | ||
After job change, in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">'''Dynamo Configuration mode'''</span>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <span style="color:#FFA4A1">'''Nasod Armor Command Connection'''</span>. | |||
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| {{CZ}}{{CZ}}{{CZ}}{{CNAZ}} | | {{CZ}}{{CZ}}{{CZ}}{{CNAZ}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
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{{CZ}} Physical Damage 152%<br> | {{CZ}} Physical Damage 152%<br> | ||
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| {{CZ}}{{CZ}}{{CZ}}{{CNAX}} | | {{CZ}}{{CZ}}{{CZ}}{{CNAX}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
| | | | ||
{{CZ}} Physical Damage 152%<br> | {{CZ}} Physical Damage 152%<br> | ||
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| {{CZ}}{{CZ}}{{CX}}{{CNAX}} | | {{CZ}}{{CZ}}{{CX}}{{CNAX}} | ||
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | | Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | ||
| | | | ||
{{CZ}} Physical Damage 152%<br> | {{CZ}} Physical Damage 152%<br> | ||
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| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second X will follow the path | *The second X will follow the path | ||
*12/26/2013 KR: Command speed becomes slightly faster. | *12/26/2013 KR: Command speed becomes slightly faster. | ||
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| {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | | {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | ||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | ||
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{{CX}} Magical Damage 249% (2 MP)<br> | {{CX}} Magical Damage 249% (2 MP)<br> | ||
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| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}} | | {{CDR}}{{CZ}}{{CZ}}{{CNAZ}} | ||
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| {{CDR}}{{CX}}{{CX}}{{CNAX}} | | {{CDR}}{{CX}}{{CX}}{{CNAX}} | ||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| {{CDRU}}{{CX}}{{CNAHoldX}} | | {{CDRU}}{{CX}}{{CNAHoldX}} | ||
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | ||
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{{CDRU}}<br> | {{CDRU}}<br> |