Add: Difference between revisions

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==Combos==
==Combos==
After job change, in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">'''Dynamo Configuration mode'''</span>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <span style="color:#FFA4A1">'''Nasod Armor Command Connection'''</span>.
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| {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 152%<br>
{{CZ}} Physical Damage 152%<br>
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| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 152%<br>
{{CZ}} Physical Damage 152%<br>
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| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} Physical Damage 152%<br>
{{CZ}} Physical Damage 152%<br>
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| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second X will follow the path
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
*12/26/2013 KR: Command speed becomes slightly faster.
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| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} Magical Damage 249% (2 MP)<br>
{{CX}} Magical Damage 249% (2 MP)<br>
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| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}
| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CDR}} <br>
{{CDR}} <br>
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| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CDR}} <br>
{{CDR}} <br>
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| {{CDRU}}{{CX}}{{CNAHoldX}}
| {{CDRU}}{{CX}}{{CNAHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CDRU}}<br>
{{CDRU}}<br>
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