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Diabolic Esper: Difference between revisions

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| [[File:DEcombo3.png]]
| [[File:DEcombo3.png]]
| '''Spatial Tug'''
| '''Spatial Tug'''
After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end.  
After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You are able to activate [[Nasod Armor Mode - Overlimit|<span style="color:#FFA4A1">'''Nasod Armor Command Connection'''</span>]] at the end.  
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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{{CZ}} 135% Phy. Damage<br>
{{CZ}} 135% Phy. Damage<br>
{{CX}} 135% Mag. Damage x2<br>
{{CX}} 135% Mag. Damage x2<br>
{{CX}} 316% Mag. Damage<br>
{{CNAX}} 316% Mag. Damage<br>
(PvP Damage Modifier = 0.989)
(PvP Damage Modifier = 0.989)
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