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Knockdown: Difference between revisions

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137 bytes added ,  24 April 2016
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*The target will automatically knockdown when:
*The target will automatically knockdown when:
**A knockdown attack has been used
**A knockdown attack has been used
**Any hit after the knockdown counter has been reached:
**Any hit '''after''' the knockdown counter limit has been reached:
***PVP = 100 Max KD
***PVP = 100 Max KD
***PVE = 130 Max KD
***PVE = 130 Max KD
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== Reducing Knockdown ==
== Reducing Knockdown ==
*Certain characters have skill or attacks that can reduce the knockdown counter
*Certain characters have skill or attacks that can reduce the knockdown counter
*Most attacks that knockdown when used against targets in mid-air will reduce KD
*Most attacks that knockdown, be the target in midair or not, will reduce KD
*As of S4, most vertical launches will also reduce some knockdown
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! KD
! KD
| Knockdowns
| Knockdowns
|-
| Reset
! R
| Resets the KD counter when used '''after''' the limit has been reached
|}
|}
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<br>
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== Knockdown Values ==
== Knockdown Values ==
'''Any blank values mean the current S4 value is currently unknown'''. Too many of them changed with S4, and some very significantly, so it is required that everything is tested from scratch.<br><br>
'''Any blank values mean the current S4 value is currently unknown'''. Too many of them changed with S4, and some very significantly, so it is required that everything is tested from scratch.<br><br>
Any values with * (number) only mean that an unknown value's multiplied that many times, not that the value is known.
All actives and special actives have a value of 0 KD by default, unless specified otherwise.


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