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Phantom Circle: Difference between revisions

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I was referring to the MP recovery effect...
(opinion. Maximize is useful)
(I was referring to the MP recovery effect...)
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== Tips and Details ==
== Tips and Details ==
*As with [[Death Touch]], the HP/MP Recovery expires one tick before the skill effect runs out, restoring HP/MP 29 times (or 38 times with Killing Blow (1)).
*As with [[Death Touch]], the HP/MP Recovery expires one tick before the skill effect runs out, restoring HP/MP 29 times (or 38 times with Killing Blow (1)).
*As the skill already costs 60 MP to cast, you only get a net gain of 10 MP with Light, or 16 MP with Killing Blow (1).
*As the skill already costs 60 (or 48 with Light) MP to cast, you only get a net gain of 10 MP with Light, or 16 MP with Killing Blow (1).
**However, while not beneficial to you outside of the Maximization increase, the MP recovery is very helpful to any party members.
**It is best used before you switch to the standby character or as you enter '''Madness''' state on either [[Altar of Evil|Lu]] or [[Transcendence|Ciel]] to make much use of the MP recovery effect yourself.
**It is best used before you switch to the standby character or as you enter '''Madness''' state on either [[Altar of Evil|Lu]] or [[Transcendence|Ciel]] to make much use of the MP recovery effect yourself.
*This skill is bugged. You will recover 0.5% HP per second instead 0.005% per second.
*This skill is bugged. You will recover 0.5% HP per second instead 0.005% per second.
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