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| [[Image:LPCombo1.png]] | | [[Image:LPCombo1.png]] | ||
| {{CNA}} < | | {{CNA}} <font color="8000ff"> '''Crushing Smash'''</font> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 22 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 22 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | ||
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| [[Image:LPCombo2.png]] | | [[Image:LPCombo2.png]] | ||
| {{CNA}} < | | {{CNA}} <font color="8000ff"> '''Sliding Slam'''</font> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. |