Taser Pilum: Difference between revisions
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*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully. | *This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully. | ||
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration. | *'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration. | ||
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. | *'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="Cyan">Fusion Mode (Combined)</font>]] have the shortest range for '''Taser Pilum'''. | ||
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active. | *'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active. | ||
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