Socketing Equipment: Difference between revisions

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{{Languages|Socketing Equipment}}
{{Languages|Socketing Equipment}}__FORCETOC__
== Socketing Equipment  ==
== Socketing Equipment  ==


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== Stat Calculation  ==
== Efficiency Stages ==
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. The only stat that does not possess this normalization effect is Awakening Time.
=== Maximize ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 90%
|-
| 120% || 90% || 25% || 90% ~ 100%
|-
| 160% || 100% || 0% || Greater than 100%
|}


For Stats other than HP<br>
=== Additional Damage ===
Formula for 1% is (level * 1.5) + 8
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 92.5%
|-
| 125% || 92.5% || 25% || Greater than 92.5%
|}


For HP<br>
=== Critical ===
Formula for 1% is (level * 15) + 85
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 80% || 40% ~ 68%
|-
| 75% || 68% || 60% || 68% ~ 86%
|-
| 110% || 88% || 40% || 86% ~ 100%
|-
| 140% || 100% || 0% || Greater than 100%
|}


 
=== Attack Speed / Movement Speed / Jump Speed ===
'''Critical and Additional Damage'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Normalization begins at 40%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
*Normalization function is y = -0.4x<sup>2</sup> + 1.32x - 0.064
|-
*Maximum 100% for Critical
| 0% || 0% || 100% || 0% ~ 20%
*Maximum 165% for Additional Damage. '''The stats of Additional Damage can actually be higher than 165%, but the effect will decrease.'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:CritAddDmgNorm.png]]
| 20% || 20% || 30% || 20% ~ 24.5%
! Percentage (the stat)
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140% || 165%
|-
|-
! Percentage (when normalized)
| 35% || 24.5% || 20% || 24.5% ~ 28.5%
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100% || 102.5%
|-
|-
! Numeral (based on a lvl 80 character)
| 55% || 28.5% || 10% || 28.5% ~ 30%
| 5120 || 6400 || 7680 || 8960 || 10240 || 11520 || 12800 || 14080 || 15360 || 16640 || 17920 || 21120
|-
| 70% || 30% || 0% || Greater than 30%
|}
|}
<br>
 
'''Awakening Charge'''
=== MP Gain when Attacked  / MP Gain when Atttacking ===
*Normalization begins at 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Will say (Normalized Adjusted) after 23%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**Because of this, normalization causes stats between 20% and 25% to be higher than unnormalized
|-
*Normalization function is y = -0.6x<sup>2</sup> + 1.27x - 0.03
| 0% || 0% || 100% || 0% ~ 30%
*Maximum 50%
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:AwkChgNorm.png]]
| 30% || 30% || 35% || 30% ~ 38.75%
! Percentage (the stat)
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
|-
|-
! Percentage (when normalized)
| 55% || 38.75% || 25% || 38.75% ~ 46.25%
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
|-
|-
! Numeral (based on a lvl 80 character)
| 85% || 46.25% || 15% || 46.25% ~ 50%
| 2560 || 2880 || 3200 || 3840 || 4480 || 5120 || 5760 || 6400 || 7040 || 7320
|-
| 110% || 50% || 0% || Greater than 50%
|}
|}
<br>
 
'''Reduced Damage'''
=== Reduced Damage ===
*Normalization begins at 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Will say (Normalized Adjusted) after 23%
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**Because of this, normalization causes stats between 20% and 21.18% to be higher than unnormalized
|-
*Normalization function from
| 0% || 0% || 100% || 0% ~ 20%
**20% ~ 68.75% is y = -0.85x<sup>2</sup> + 1.18x
**68.75% and higher is y = 0.02x + 0.3957
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:RedDmgNorm.png]]
| 20% || 20% || 50% || 20% ~ 32.5%
! Percentage (the stat)
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
|-
|-
! Percentage (when normalized)
| 45% || 32.5% || 35% || 32.5% ~ 41.25%
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
|-
|-
! Numeral (based on a lvl 80 character)
| 70% || 41.25% || 15% || 41.25% ~ 45%
| 2560 || 3200 || 3840 || 5120 || 6400 || 7680 || 8960 || 11520 || 15360 || 19200 || 23040
|-
| 95% || 45% || 0% || Greater than 45%
|}
|}
<br>
 
'''All Other Stats'''
=== Awakening Charge Speed ===
*Normalization begins after 20%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Normalization function from
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
**20% ~ 25% is y = 0.3x + 0.14
|-
**25% ~ 30% is y = 0.2x + 0.165
| 0% || 0% || 100% || 0% ~ 20%
**30% and higher is y = 0.05x + 0.21
*Maximum 30%
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! rowspan=3 | [[File:OtherNorm.png]]
| 20% || 20% || 85% || 20% ~ 32.75%
! Percentage (the stat)
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
|-
|-
! Percentage (when normalized)
| 35% || 32.75% || 75% || 32.75% ~ 40.25%
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
|-
|-
! Numeral (based on a lvl 80 character)
| 45% || 40.25% || 65% || 40.25% ~ 50%
| 2560 || 2880 || 3200 || 3520 || 3840 || 4480 || 5120 || 6400 || 7680 || 8960 || 10240
|-
| 60% || 50% || 0% || Greater than 50%
|}
|}


== Obtaining Stat Specific and Dual Stat Gems  ==
<br>
These gems can be crafted at the [[Alchemist]] NPCs, purchasable from the Free Market, or obtainable during certain events. They require materials to craft them. Stat Specific gems require 2 Magic Stones and 4 Advanced Magic Stones. Be warned, the Stat specific gem you get is RANDOM. To craft Dual Stat Gems, they require Stones and Coins found only in [[2-X]], [[3-X]], [[4-X]], [[6-X]], [[7-X]] and [[8-X]] or the Free Market.<br>
Note: They are now obtainable through Camilla's store, as long as you meet the rank requirements.
<br><br>
 
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