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HP的属性计算公式:<br>
HP的属性计算公式:<br>
1% =(等级×15)+ 85
1% =(等级×15)+ 85
<br>




'''暴击与追加伤害'''
== 效率区间 ==
*属性百分比超过40%后开始产生渐减效果
当大部分面板属性超过一定百分比后,就会产生渐减效果,此时需要超过1%的属性才能获得原本1%的效果。只有觉醒持续时间属性不会产生渐减。
*渐减效果方程为:y = -0.4x<sup>2</sup> + 1.32x - 0.064
*暴击属性的上限为100%
*追加伤害属性的上限为165%,当超过165%时,追加伤害的效果会逐渐减少
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
 
=== 极大化 ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
|-
! rowspan=3 | [[File:CritAddDmgNorm.png]]
| 80% || 70% || 50% || 70% ~ 90%
! 渐减效果前的属性百分比
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140% || 165%
|-
|-
! 渐减效果后的属性百分比
| 120% || 90% || 25% || 90% ~ 100%
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100% || 102.5%
|-
|-
! 属性数值(80级)
| 160% || 100% || 0% || >100%
| 5120 || 6400 || 7680 || 8960 || 10240 || 11520 || 12800 || 14080 || 15360 || 16640 || 17920 || 21120
|}
|}
<br>
<br>
'''觉醒聚气速度'''
 
*属性百分比超过20%后开始产生渐减效果
=== 追加伤害 ===
**超过23%后面板才会显示“渐减效果”
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**所以属性在20%到25%所需的属性数值比渐减前要多
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
*渐减效果的方程式为:y = -0.6x<sup>2</sup> + 1.27x - 0.03
|-
*觉醒聚气速度的上限为50%
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 92.5%
|-
| 125% || 92.5% || 25% || >92.5%
|}
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
 
=== 暴击 ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
|-
|-
! rowspan=3 | [[File:AwkChgNorm.png]]
| 0% || 0% || 100% || 0% ~ 40%
! 渐减效果前的属性百分比
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
|-
|-
! 渐减效果后的属性百分比
| 40% || 40% || 80% || 40% ~ 68%
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
|-
|-
! 属性数值(80级)
| 75% || 68% || 60% || 68% ~ 86%
| 2560 || 2880 || 3200 || 3840 || 4480 || 5120 || 5760 || 6400 || 7040 || 7320
|-
| 110% || 88% || 40% || 86% ~ 100%
|-
| 140% || 100% || 0% || >100%
|}
|}
<br>
<br>
'''减少伤害'''
 
*属性百分比超过20%后开始产生渐减效果
=== 动作速度/移动力/跳跃力 ===
**超过23%后面板才会显示“渐减效果”
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**所以属性在20%到21.18%所需的属性数值比渐减前要多
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
*渐减效果的方程式为:
|-
**20% ~ 68.75%:y = -0.85x<sup>2</sup> + 1.18x
| 0% || 0% || 100% || 0% ~ 20%
**68.75%以上:y = 0.02x + 0.3957
|-
| 20% || 20% || 30% || 20% ~ 24.5%
|-
| 35% || 24.5% || 20% || 24.5% ~ 28.5%
|-
| 55% || 28.5% || 10% || 28.5% ~ 30%
|-
| 70% || 30% || 0% || >30%
|}
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
 
=== 攻击MP恢复/被击MP恢复 ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
|-
|-
! rowspan=3 | [[File:RedDmgNorm.png]]
| 0% || 0% || 100% || 0% ~ 30%
! 渐减效果前的属性百分比
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
|-
|-
! 渐减效果后的属性百分比
| 30% || 30% || 35% || 30% ~ 38.75%
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
|-
|-
! 属性数值(80级)
| 55% || 38.75% || 25% || 38.75% ~ 46.25%
| 2560 || 3200 || 3840 || 5120 || 6400 || 7680 || 8960 || 11520 || 15360 || 19200 || 23040
|-
| 85% || 46.25% || 15% || 46.25% ~ 50%
|-
| 110% || 50% || 0% || >50%
|}
|}
<br>
<br>
'''其他属性'''
 
*属性百分比超过20%后开始产生渐减效果
=== 减少伤害 ===
*渐减效果的方程式为:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**20% ~ 25%:y = 0.3x + 0.14
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
**25% ~ 30%:y = 0.2x + 0.165
|-
**30%以上:y = 0.05x + 0.21
| 0% || 0% || 100% || 0% ~ 20%
*命中的上限为50%
|-
| 20% || 20% || 50% || 20% ~ 32.5%
|-
| 45% || 32.5% || 35% || 32.5% ~ 41.25%
|-
| 70% || 41.25% || 15% || 41.25% ~ 45%
|-
| 95% || 45% || 0% || >45%
|}
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
 
=== 觉醒聚气速度 ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! 未渐减百分比 !! 渐减后百分比 !! 效率区间 !! 数值区间
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
|-
! rowspan=3 | [[File:OtherNorm.png]]
| 20% || 20% || 85% || 20% ~ 32.75%
! 渐减效果前的属性百分比
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
|-
|-
! 渐减效果后的属性百分比
| 35% || 32.75% || 75% || 32.75% ~ 40.25%
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
|-
|-
! 属性数值(80级)
| 45% || 40.25% || 65% || 40.25% ~ 50%
| 2560 || 2880 || 3200 || 3520 || 3840 || 4480 || 5120 || 6400 || 7680 || 8960 || 10240
|-
| 60% || 50% || 0% || >50%
|}
|}
<br>
<br>
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