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Rising Shot: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! colspan=4 | Damage (Physical) !! colspan=2 | Silver Bullet !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Silver Bullet]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Damage !! Duration
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Damage !! Duration
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*Currently glitched. If the skill is cast from any weapon but the '''Revolvers''', the damage increase will only be the standard 15% instead of '''[Enhanced]'s''' 25%.
*Currently glitched. If the skill is cast from any weapon but the '''Revolvers''', the damage increase will only be the standard 15% instead of '''[Enhanced]'s''' 25%.
**The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
**The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
*The '''Silver Bullet''' buff is indicated by Rose's bullets turning bright blue.
*The '''[[Status Effects|Silver Bullet]]''' buff is indicated by Rose's bullets turning bright blue.
*The buff will apply before her attack, even if you fail to complete the animation.
*The buff will apply before her attack, even if you fail to complete the animation.
*This skill has an invincibility frame when casting. (You will be vulnerable after the casting)
*This skill has an invincibility frame when casting. (You will be vulnerable after the casting)
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