Dekal: Difference between revisions
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=== History === | === History === | ||
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==Boss: Science Dekal== | |||
[[File:Science_Dekal.png|thumb|right|200px|Dekal's appearance in Diceon Mines.]] | |||
Dekal will appear in [[10-1|Diceon Mines]] as the dungeon's main boss. | |||
===Moves=== | |||
*'''Cube Release:''' Deka will release 8 energy cubes as projectiles in a 180° arc. | |||
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves, releasing blue energy fields that will damage anyone standing on it. | |||
**The energy field does not deal damage normally but subtracts an un-resistible amount directly from your HP. | |||
*'''Diceon Explosion:''' Dekal will move towards a platform and release a strong energy wave that covers the entire stage, the only safe place is the Diceon Shield that Dekal emits around himself. The platform will emit a ring of light before he begins to move. | |||
*'''Dekal Wave:''' Dekal will move towards the center of the stage and release a shockwave that will travel across the ground in both directions. This activates his '''Decison's Mana''' shield. | |||
*'''Decision's Mana:''' Dekal can create a shield to reduce the amount of damage he takes. Performed at the start of the battle and after '''Dekal Wave'''. | |||
'''Note:''' | |||
*Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate. | |||
*Immune to debuffs. | |||
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==Mni Boss: Science Dekal== | |||
Dekal will appear in [[10-5|Adrian's Abode]] as the dungeon's mini boss. | |||
===Moves=== | |||
*'''Cube Release:''' Deka will release 8 energy cubes as projectiles in a 180° arc. | |||
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves. This no longer leaves behind an energy field. | |||
*'''Dekal Wave:''' Dekal will release a shockwave that will travel across the ground in both directions. | |||
*'''Concentrated Explosion:''' Decal will create a vortex of energy underneath his chair which does continuous damage before exploding. | |||
'''Note:''' | |||
*Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate. | |||
*Immune to debuffs. | |||
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== Alternative Names == | == Alternative Names == |