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Armageddon Blade: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Character Level !! rowspan=2 | Damage (Physical) !! colspan=2 | [[Status Effects|Armageddon Blade]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! rowspan=2 | Damage (Physical) !! [[Status Effects|Armageddon Blade]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Critical Hit Rate Increase !! Duration
! Duration
|-
|-
| align="left" | 35 || 2709% || +20% || 25 Seconds || 250 MP || 25 Seconds
| align="left" | 35 || 2709% || 25 Seconds || 250 MP || 25 Seconds
|}
|}
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* Extremely useful skill for both PvP and PvE, especially when Elsword gains extra MP from hits ([[Vitality]] passive, [[Guild Skills|Concentrated Mana]] guild passive, Magic Necklace accessory from the Cash Shop, being in the state of [[Way of the Sword|Aura of Vitality]], having a dark-elemented weapon and so on).
* Extremely useful skill for both PvP and PvE, especially when Elsword gains extra MP from hits ([[Vitality]] passive, [[Guild Skills|Concentrated Mana]] guild passive, Magic Necklace accessory from the Cash Shop, being in the state of [[Way of the Sword|Aura of Vitality]], having a dark-elemented weapon and so on).
* A skill good for finishing, depleting health, or for just catching purposes, due to it dealing high initial damage/hit stun and its advantage of increasing range.
* A skill good for finishing, depleting health, or for just catching purposes, due to it dealing high initial damage/hit stun and its advantage of increasing range.
* Currently bugged to not give 20% critical hit rate.
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