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Tenacious Will: Difference between revisions

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Added video proof to back up my multihit cooldown claims in the tips and tricks section.
(After more testing, found you can do mass refreshes if multiple targets are hit at the exact same time.)
(Added video proof to back up my multihit cooldown claims in the tips and tricks section.)
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== Requirements ==
== Requirements ==
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**However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply.
**However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply.
*Both hits of [[Nature Force]] will trigger the passive, allowing you to reduce cooldowns by two seconds if applicable.
*Both hits of [[Nature Force]] will trigger the passive, allowing you to reduce cooldowns by two seconds if applicable.
**If multiple targets are hit at the same moment in time with Nature Force, cooldowns will be reduced by the number of targets hit precisely simultaneously.
**If multiple targets are hit at the exact same moment in time with Nature Force, cooldowns will be reduced by the number of targets hit simultaneously.
<div style="float: right;">{{#ev:youtube|fITAe6QBGVs|300}}</div>
*Similarly, if [[Reflective Kick]] hits multiple targets, it is possible to have multiple seconds reduced from the cooldown.  
*Similarly, if [[Reflective Kick]] hits multiple targets, it is possible to have multiple seconds reduced from the cooldown.  
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== Alternative Names ==
== Alternative Names ==
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