Tenacious Will: Difference between revisions

→‎Tips and Details: It's not hitting multiple times. It's just overwriting heavy/reversed. You can test this yourself with a single monkey and reflect kick. NF's two hits are still just one second too.
(Added video proof to back up my multihit cooldown claims in the tips and tricks section.)
(→‎Tips and Details: It's not hitting multiple times. It's just overwriting heavy/reversed. You can test this yourself with a single monkey and reflect kick. NF's two hits are still just one second too.)
Line 34: Line 34:
*Since the passive triggers on hit with the relevant skills, it will shorten their cooldowns as well due to them going on CD before they are actually executed.
*Since the passive triggers on hit with the relevant skills, it will shorten their cooldowns as well due to them going on CD before they are actually executed.
**However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply.
**However, if the user is too close when activating [[Reflective Kick]], the effect may not apply. If the wind burst for the skill hits the target, then it will be sure to apply.
*Both hits of [[Nature Force]] will trigger the passive, allowing you to reduce cooldowns by two seconds if applicable.
*Likely unintentionally, the passive will overwrite any Heavy or Reversed cooldown increases, and upon activation immediately set any skills to their regular cooldown if their Heavy/Reversed cooldown is still higher than it.
**If multiple targets are hit at the exact same moment in time with Nature Force, cooldowns will be reduced by the number of targets hit simultaneously.
<div style="float: right;">{{#ev:youtube|fITAe6QBGVs|300}}</div>
*Similarly, if [[Reflective Kick]] hits multiple targets, it is possible to have multiple seconds reduced from the cooldown.  
<br>
<br>
<br>


== Alternative Names ==
== Alternative Names ==
ElEditors, Administrators
16,042

edits