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Burning Hope Bridge: Difference between revisions

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*'''Tank:''' Attacks from the front will have little effect on it.
*'''Tank:''' Attacks from the front will have little effect on it.
*'''Flail Smash:''' Smash its flail in front of it.
*'''Flail Smash:''' Smash its flail in front of it.
*'''Earthquake:''' Due to its immense weight, just jumping will create shockwaves.
*'''Heavy Weight:''' Due to its immense weight, just jumping or falling will create shockwaves.
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|[[File:Arc_Glitter_Alchemist.jpg|60px]]
|[[File:Arc_Glitter_Alchemist.jpg|60px]]
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*'''Jump Twirl:''' While jumping he can perform a slip smacking anybody in the way with his torch.
*'''Jump Twirl:''' While jumping he can perform a slip smacking anybody in the way with his torch.
*'''Ignite:''' The Crazy Puppet can set aflame any portion of the map for a period of time.
*'''Ignite:''' The Crazy Puppet can set aflame any portion of the map for a period of time.
*'''Puppet Soul Transfer:''' The Crazy Puppet laughs in a sinister manner as a red orb pops out from its hat and then falls lifelessly to the ground. At this moment, the Crazy Puppet is intangible and numerous '''Puppet Stones''' are summoned. The player must find the 'odd puppet out' (that wears a red hat, a red scarf, and has a third 'horn') and destroy it within 15 seconds, eliminating the remaining puppets and taking a chunk out of the Crazy Puppet's health (the more remaining puppets, the more HP is taken out). If the player fails to do so, the Crazy Puppet will laugh maniacally, going into overdrive - having super armor and enhanced speed for 30 seconds. The remaining puppets on the field then explode.
*'''Puppet Soul Transfer:''' The Crazy Puppet laughs in a sinister manner as a red orb pops out from its hat and then falls lifelessly to the ground. At this moment, the Crazy Puppet is intangible and numerous '''Puppet Stones''' are summoned. The player must find the 'odd puppet out' (that wears a red hat, a red scarf, and has a third 'horn') and destroy it within 15 seconds, eliminating the remaining puppets and taking a chunk out of the Crazy Puppet's health (the more remaining puppets, the more HP is taken out). *'''Overdrive Mode:''' If the player fails to destroy the odd puppet in time during, Crazy Puppet's Soul Transfer, the Crazy Puppet will laugh maniacally, going into overdrive, gaining super armor and enhanced speed for 30 seconds.
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|[[File:Fake_Puppet_Stone.jpg|60px]]
|[[File:Fake_Puppet_Stone.jpg|60px]]
|'''Puppet Stone (Fake)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon many Puppet Stones who are only meant to be distractions.
|'''Puppet Stone (Fake)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon many Puppet Stones who are only meant to be distractions.
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*'''Self-Destruct:''' If the real Puppet Stone is not defeated in time, all Puppet Stones will perform their little dance before exploding.
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|[[File:Puppet_Stone.jpg|60px]]
|[[File:Puppet_Stone.jpg|60px]]
|'''Puppet Stone (Real)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon a single puppet who's appearance is distinctly different than the others, destroy this puppet to do extra damage to Crazy Puppet and prevent him from going into overdrive.
|'''Puppet Stone (Real)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon a single puppet who's appearance is distinctly different than the others, destroy this puppet to do extra damage to Crazy Puppet and prevent him from going into overdrive.
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*'''Self-Destruct:''' If this Puppet Stone is not defeated in time, all Puppet Stones will perform their little dance before exploding.
'''Strategy:'''
'''Strategy:'''
*Small range power moves, especially those that are low cost, such as Mega Electron Ball will make tackling the soul puppet easier. Wide range skills like [[Bloody Accel]], [[Hypersonic Stab]], and [[Valkyrie's Javelin]] can effectively take care of the numerous amounts of puppets in times of desperation.
*Using skills with wide areas of effect like [[Pandemonium]] make taking out the real puppet or clearing the fake ones much easier.
'''Note:'''
'''Note:'''
*The Puppet Stones summoned/spawned during '''Puppet Soul Transfer''' are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.
*The Puppet Stones summoned/spawned during '''Puppet Soul Transfer''' are highly immune to knockback and my be difficult to defeat with combos, so make sure you have the mp to wipe your target(s) out.
*The Puppet Stones summoned/spawned during '''Puppet Soul Transfer''' like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.
*The Puppet Stones spawned have no attacks other than self-destruction once the timer has run out, and will only move around a lot.
*Sometimes, as the Crazy Puppet uses '''Puppet Soul Transfer''', it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to its normal state as usual, but the puppets spawned will remain.
*The Puppet Stones spawned have no attacks, and will only move around a lot.
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| BDrop={{tabs|name=1|tab1=Baradon Flail|contents1={{:6-4Bdrop1}} |tab2=Puppet Bomb|contents2={{:6-4Bdrop2}}}}
| BDrop={{tabs|name=1|tab1=Baradon Flail|contents1={{:6-4Bdrop1}} |tab2=Puppet Bomb|contents2={{:6-4Bdrop2}}}}
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