Over Taker: Difference between revisions
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| [[Image:OTmove1.png]] | | [[Image:OTmove1.png]] | ||
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Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the 2nd Punch into a Special Active works well. | |||
Ex: XX > XX (Power Assault, etc.) | |||
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| [[Image:OTmove2.png]] | | [[Image:OTmove2.png]] | ||
| | | One magic using juggle move. Not as used, since it uses MP, and the juggle recovery isnt so good. | ||
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| [[Image:OTmove3.png]] | | [[Image:OTmove3.png]] | ||
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While in the air, Ravens dives down and punches to a Juggle starter. Stopping the combo by the First X can jump combo. | |||
Ex: ZZZ, >>^ZX, ZZZ >>^ZX | |||
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