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{{Languages|Mastermind}}
{{Languages|Mastermind}}
{{Infobox_character  
{{Infobox_character  
|name=Add  
|name=Edward Grenore (Add)
|color={{ColorSel|Character|Add}}  
|color={{ColorSel|Character|Add}}  
|image=[[File:MMPortrait.png|350px]]
|image={{Tabber
|class=[[File:MMTiny.png]] Mastermind  
|2nd Job=[[File:Portrait - Mastermind.png|265px]]
|weapon= Nasod Dynamos, Nasod Armor, Dynamo Factory  
|Transcendence=[[File:Skill Cutin - Mastermind (Trans).png|415px]]
}}
|class=[[File:Mini Icon - Mastermind.png]][[File:Mini Icon - Mastermind (Trans).png]] Mastermind  
|weapon= Nasod Dynamo, Nasod Armor, Drones
|ability=Dynamo Factory
|age=19  
|age=19  
|Height=180 cm (5 ft 10 in)
|race={{tt|Human|Nasod augmented}}
|ESP=Strength Skill Cooldown Decrease
|Height=180 cm (5 ft 11 in)
|Weight=65 kg (143 lb)
|Weight=65 kg (143 lb)
|tree=[[Add]] > [[Arc Tracer]] > [[Mastermind]]
|tree=<dfn>{{</dfn>
|RD=[[File:Korean Flag.png|20px]] 13 March 2014<br>[[File:Chinese_Flag.png|20px]] 29 October 2014<br>[[File:Flag-us.png|20px]] 29 October 2014<br>[[File:Europeanunion.png|20px]] 26 November 2014<br>[[File:Bresil_Flag.png|20px]] 29 January 2015
{{Class Tree|
| 2-0=[[File:Icon - Add.png|40px|link=Add]]
| 2-1=[[File:Icon - Arc Tracer.png|40px|link=Arc Tracer]]
| 2-2=[[File:Icon - Mastermind.png|40px|link=Mastermind]]
| 2-3=[[File:Icon - Dominator.png|40px|link=Dominator]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 13 March 2014<br>[[File:Chinese_Flag.png|20px]] 29 October 2014<br>[[File:American Flag.png|20px]] 29 October 2014<br>[[File:European Union Flag.png|20px]] 26 November 2014<br>[[File:Brazil Flag.png|20px]] 29 January 2015
|TRD=[[File:Korean Flag.png|20px]] 11 August 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Brazil Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|stat=
|stat=
{{CharStats
{{CharStats
| Title=Mastermind
| Color={{ColorSel|CharStats|Add}}
| HP=2
| MATK=4
| MDEF=4
| PDEF=2
| PATK=4
| Speed=2
| Speed=2
| Range=3
| Range=3
| Difficulty=3
| Difficulty=3
| Damage=P
}}
}}
}}
}}
<center>{{quotation|Dynamos Checked. Heh... this should be easy.}}</center>
<center>{{quotation|Good. Mastermind is complete. This transcendent Nasod Control technology will have Dynamo move according to my will!}}</center>
<br>
<br>


= [[File:MMNEW.png]]Mastermind =
= [[File:Icon - Mastermind.png]] Mastermind =
{{#Widget:AdsenseR}}
=== Specialty ===
Mastermind's technology allows Add to show off his mind power with his finest inventive work yet by summoning and controlling more advanced fighting drones with ease. Among other abilities, he acquires additional '''Dynamo Configuration''' skills to bring more ammo and [[Dynamo_Configuration_-_Delayed_Explosion|delayed explosions]], as well as new '''Install''' Special Actives that include relentless targeted damage, intercepting tactics, and [[Install - Starfall|onslaughts of rapid plasma beams]]. Hyperactive Skill [[Apocalypse]] brings a spectacular combination of attacks using a cutting-edge battle drone.
<br>


'''[The master of Nasod manipulation]'''
=== Background ===
=== Background ===
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger. This cause Add to make his Dynamos more like adroit Nasods that will behave according to his every wish.  
{{Background
|NA=
A mad scientist that uses unparalleled Nasod Manipulation to demolish his foes.
 
Add uses the technology used on the Altera Core in order to reconfigure his Dynamo, but he is disappointed when he cannot find a power source to activate it.


''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”''
Later, when he fights a demon that freely controls objects, he gets an idea to create a Nasod Manipulation Technology that allows him to control his Dynamo at will.


While looking for a way to revamp his Dynamos in [[Altera]], Add finds an interesting piece of information from the Village chief [[Altera#Adel|Adel]].
He names this new technology, Mastermind.
|KR=
다이너모 트랜스폼을 통해 난관을 해결해 나가지만 점점 더 강해지는 적들로 인해 다시금 성가심을 느끼기 시작한다.


''“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!''
“다이너모 고철덩어리 녀석은 지금 상황을 해결하는데 영 부족한게 많단 말이지...
고대의 나소드들처럼 알아서 움직여주면 더 좋을 텐데 말이야...?


Following Adel's words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.
알테라 지역을 돌며 다이너모를 개선할 방법을 찾던 애드는 알테라 코어를 이 잡듯 뒤져 얻은 정보를 토대로 다이너모를 새롭게 구성하지만 기술을 이루는 핵심 동력원을 찾지 못해 크게 낙담한다.


''“Tch.. without that chip this is just another piece of trash!”''
“큭, 이런...! 동력원 자체의 인공지능이 개선되지 못한다면 쓸모없는 고철에 지나지 않잖아!”


Adel leads Add to the battlefields of [[Feita]] to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Add's ''Mastermind'' technology allows him to summon and control more advanced fighting drones with ease. He continues to get better and better in battle, optimizing his Dynamos beyond limits with new and more advanced installations.
남은 정보가 없는지 샅샅이 뒤지던 애드는 코어의 자료들 틈에서 이브의 존재를 알게 된다.
이브의 행방을 쫓아 페이타로 향한 애드는 그곳에서 무기물을 자유자재로 움직이는 마족을 조우하고, 그 원리를 기술에 적용해 시전자의 생각과 의지를 반영해 스스로 움직이는 초월적 나소드 제어 기술, “마스터마인드”를 완성한다.
한 층 더 강력하고 기민해진 다이너모를 통해 애드는 손쉽게 난관을 돌파해 나가게 된다.
|KRT=
-
}}
<br>
<br>


== Second Class Advancement ==
==Second Class Advancement==
{{JobChange|MM}}
Completing the following advancement quest or using the Item Mall item: '''Power of Mind''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|2nd|Add|
| <!-- [Quest 1 Description] --> Though Add was able to journey with comfort thanks to Dynamo, as he encounters stronger enemies, he is bothered again. As he finds himself in more and more particular situations that can be handles by Dynamo, Add controls the Dynamo manually and decides to do something about this piece of junk as soon as he gets out of this mess.
 
| <!-- [Quest 2 Description] --> The origin of the Nasods are El energy device that thinks for themselves. The function to think for themselves and the capacity to deal with different situations was the epitome of Nasod technology. Let's head the Altera Core, the epicenter of current Nasod technology and find a way to make this junk move like Nasods."
 
| <!-- [Quest 3 Description] --> Add successfully finds AI chip from Altera Core and tries to implement it to his Dynamo right away when he encounters a problem. There was no major power source that allows him to use this technology. To use this enhanced AI, Add searched for a way to better the AI of the power source itself when he finds out about Eve.
 
| <!-- [Quest 4 Description] --> Add chases Eve all the way to Feita where he encounters a demon that moves freely despite being made of inorganic material. It was a refreshing take, from having to enhance the AI of the Dynamo itself. Come to think of it, the part he felt most inconvenienced by was the part where he had to input value manually. If he can somewhat apply this phenomena to technology, he should be able to recreate the precise movements of the Nasods. Let's collect some samples.
 
| <!-- [Quest 5 Description] --> Add completes the transcendent Nasod Manipulation Technology that will allow him to move his Dynamo at will.  that moves according to the thoughts and will. Although he was originally planning on finding clues from the most perfect Nasod, Eve, but his Dynamo's movement was perfectly as envisioned at the moment. Add decides to leave her be to observe as precious research material and heads out to conduct the final test.
 
}}
You can [[{{PAGENAME}}#Transcendence|Transcend]] at Lv 70.
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Mastermind KR}}
 
{{:Skill Tree: Mastermind}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" |Image
! width="25%" |Image
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:MMCombo3.png]]  
| [[File:Combo - Mastermind 1.png|520px]]  
|'''Quantum Fury'''
|
 
{{CZ}}{{CZ}}{{CIO|X}}{{CIO|X}} is reworked, inflict hitstun and installing 3 miniature version of [[Install - Ultimate Fury|Ultimate Fury]] which home onto the closest enemy for a couple of seconds instead of launching the enemy and firing an electrical blast. You can only install the drones if {{CZ}}{{CZ}}{{CIO|X}} hits an enemy. Reworked combo also loses {{CNA}} connection.
After doing the standard {{CZ}}{{CZ}}{{CX}}, the last {{CX}} is changed to fire several beams identical to [[Install - Ultimate Fury|Ultimate Fury]] which home onto the closest enemy for a couple of seconds.
*The 3rd {{CX}} no longer launches enemy up.
*The last {{CX}} require a target.
|
|
{{CZ}} 152% Physical Damge<br>
{{CZ}} 190% Phy. Damage<br>
{{CZ}} 187% Physical Damage<br>
{{CZ}} 234% Phy. Damage<br>
{{CX}} 117% Physical Damage x4 (2 MP)<br>
{{CX}} 135% Phy. Damage x4 (2 MP)<br>
{{CX}} 27% Physical Damage x21
{{CX}} 27% Phy. Damage x21
|-
|-
| [[Image:MMCombo2.png]]
| [[File:Combo - Mastermind 2.png|520px]]  
|  
|  
'''Drone Grenades'''
After doing the standard {{CDRU}}{{CX}} combo, throw 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.
 
Produce a hitstunning frequency and throw 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 82% Mag. Damage x3<br>
{{CX}} 82% Mag. Damage x3<br>
{{CZ}} 276% Phy Damage<br>
{{CZ}} 276% Phy. Damage (7 MP)<br>
(PvP Damage Modifier = 0.6)<br>
(PvP Damage Modifier = 0.6)<br>
{{CZ}} 276% Phy Damage<br>
{{CZ}} 276% Phy. Damage (7 MP)<br>
(PvP Damage Modifier = 0.6)
(PvP Damage Modifier = 0.6)
|-
|-
| <center>[[File:Combo - Mastermind DRZXXX.png]]</center>
|


| align="center" |{{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}}
{{CDR}}{{CX}}{{CX}}{{CIO|X}} and [[Arc Tracer#Additional Commands|Arc Tracer's]] {{CDR}}{{CZ}}{{CX}}{{CX}}{{CNAX}} has been reworked, fire a slow moving sphere that continuously push enemies and do damage as it travels instead of kicking a electron blast that triggers into {{CNA}}. You will be in Super Armor while firing the sphere.
----
{{CDR}}{{CX}}{{CX}}{{CX}}
| '''Electro Blitz'''
After doing the standard {{CDR}}{{CX}}{{CX}} or {{CDR}}{{CZ}}{{CX}}{{CX}}, the last {{CX}} is changed to fire an electron sphere that does multiple hits as it travels.
|
|
{{CDR}} <br>
{{CZ}} 50% Phy. Damage x4<br>
{{CX}} 242% Mag. Damage<br>
{{CX}} 338% Phy. Damage<br>
{{CX}} 55% Phy. Damage x15 (3 MP)<br>
----
{{CDR}}<br>
{{CDR}}<br>
{{CX}} 242% Mag. Damage<br>
{{CX}} 242% Mag. Damage<br>
{{CX}} 338% Phy. Damage<br>
{{CX}} 422% Phy. Damage<br>
{{CX}} 55% Phy. Damage x15 (3 MP)<br>
{{CX}} 55% Phy. Damage x15 (3 MP)<br>
|}
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 09/24/2015 || 03/03/2016 || align="left" |
*{{buff|Added new {{CZ}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}}/{{CDR}}{{CX}}{{CX}}{{CX}} combo.}}
*{{CX}}{{CX}}{{CD}}{{CNAHoldX}} moved from Mastermind to [[Arc Tracer]].
|-
| 11/03/2016 || 11/23/2016 || align="left" |
*{{buff|MP gain per hit changed to 13.}}
*{{nerf|{{CDRU}}{{CX}}{{CZ}}{{CZ}} consumes 7 MP each.}}
|-
| 07/18/2019 || 08/14/2019 || align="left" |
*{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}{{CX}}{{CIO|X}} and {{CDR}}{{CX}}{{CX}}{{CIO|X}}.}}
|-
| 08/04/2022 || 08/31/2022 || align="left" |
*Fixed {{CDR}}{{CX}}{{CX}}{{CX}} command being included in the Nasod Armor Command list.
|}
|}
<br>
<br>


== Skills ==
== Skills ==
{{:Mastermind/Skills-KR}}
{{:Mastermind/Skills}}
<br>
 
= [[File:Icon - Mastermind (Trans).png]] [[Transcendence]] =
== Transcendence Advancement ==
{{JobChange|Transcendence|Add}}
Upon reaching Lv.99, a '''Transcendent: {{PAGENAME}}''' can job advance to a [[Dominator]].
<br>
<br>


== [[File:MMTransNEW.png]] [[Transcendence]] ==
== Skills ==
{{KRonly}}
{{:Mastermind/Transcendent/Skills}}
[[File:TransMM.png|200px|right]]
{{JobChange|Transcendence}}
=== Transcendent Skills ===
{{:Mastermind/Skills/Transcendent}}
<br>
<br>


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== Gallery ==
== Gallery ==
=== Artwork ===
:''Full Gallery: [[Add/Gallery]]
<gallery widths=150px heights=150px>
{{:Mastermind/Artwork}}
File:MMPortrait.png|'''Mastermind''''s portrait, illustrated by Hwansang.
{{:Mastermind/Misc}}
File:MMFSkillCutin.png|'''Mastermind''''s full body Skill Cut-in.
<br>
File:09NEWMMFull.png|Full body Cash Shop Skill Cut-in
File:2ndPathPoster.png|Poster of '''Arc Tracer''' and '''Mastermind''' shown during their release.
File:Install_Mode.png|Install Mode, Drone Activator
File:System_A.png|System A; Shooting Chaser
File:System_B.png|System B; Starfall or Ultimate Fury
</Gallery>


=== Miscellaneous ===
== Tips and Details ==
<gallery widths=150px heights=150px>
 
File:Mm_idle.jpg|Idle pose and Promo avatar.
*Even if {{CZ}}{{CZ}}{{CX}} doesn't hit anything, as long as an enemy is being hit by any of your attacks while using them, the last {{CX}} will activate. Even the lasers from previous uses of this command will allow it to activate.
File:MMready.gif|Ready animation.
File:Add2-2.png|Silhouette of '''Mastermind''', shown on 02/18/2014.
File:Switch.gif|Install Switching
File:MM_CashShop_Cutin_animated.gif|Animated Cash Shop Skill Cut-in.
File:Apocmimime.png|A mini-me version of [[Apocalypse]] given to players upon advancing to '''Mastermind''' during his release event in KR.
File:MMAccess.png|'''Mastermind''''s accessory. (Unavailable in KR)
</Gallery>
<br>


== Trivia ==
== Trivia ==
*Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind.
*Unlike [[Lunatic Psyker]], Mastermind is not obsessed with Eve and rather views her as a research subject.
**Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind.
*The Dynamo accessories visible on his coat are only for appearance as they lack the family mark symbol as compared to the active Dynamo.
*Although it appears to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative.
*His class name; '''Mastermind''', refers to the name of the Nasod Manipulation Technology he developed instead of a title.
*In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*Switching installations counts as using a special active in completing [[Random Mission System|random missions]] in dungeons.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event in KR, players were given a mini-me cat version of [[Apocalypse]] upon advancing.
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=마스터마인드 |KRName=Mastermind
|KR=마스터마인드<br>마스터 마인드 |KRName=MasterMind<br>Master Mind (between March 13, 2014 and February 25, 2021)
|JP=マスターマインド|JPName=Mastermind
|JP=マスターマインド|JPName=Mastermind
|TW=支配者        |TWName=Dominator
|TW=支配者        |TWName=Dominator
|CN=心灵操纵者  |CNName=Mind Mastermind
|CN=心灵操纵者  |CNName=Mind Manipulator
|FR=Machiavel |FRName=Machiavelli
|FR=Machiavel |FRName=Machiavelli
|PL=Geniusz |PLName=Genius
|PL=Geniusz |PLName=Genius
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