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Double Gunhawk: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw
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! MP Cost !! MP Burn
! MP Cost !! MP Burn
|-
|-
| 29 || {{SkillText|Light|80}} || 160 MP  || 38 || {{SkillText|Evil|2}} || Min. 4 MP per throw
| 29 || {{SkillText|Light|80}} || 160 MP  || 38 || {{SkillText|Evil|2}} || -4 MP ~ -∞ MP
|}
|}
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
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== Alternative Names ==
== Alternative Names ==
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