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{{Languages|10-6}}
{{Languages|Solace's Fortress}}
{{Development}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=2
| Color={{ColorSel|Village|10}}
| Color={{ColorSel|Village|11}}
| DunButton=10-6Button.png
| DunButton=10-6Button.png
| SmallPic=10-6.png
| SmallPic=10-6.png
| BigPic=10-6new.png
| BigPic=11-3new2.png
| DunName=Solace's Fortress
| DunName=Solace's Fortress
| Quotation='''Solace's Fortress'''.
| Quotation=The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
| Description=-
| Description=The underground fortress where Solace, the Sun Master, is supposedly hiding the abducted El Lady.
| LvNeed=87-90
| LvNeed=95-97
| LvFit={{tabs|name=x|tab1=Normal|contents1=77 |tab2=Hard|contents2=78 |tab3=Very Hard|contents3=79}}
| LvFit=12320
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:10-6map.png]]}}
| Detail=<dfn>{{</dfn>
| Ally=<span style="display:none">{{</span>
====Fortress Descent====
Starting off the dungeon, players will be chased by a powerful descending laser that deals a significant amount of damage. Defeat the monsters and open the path further down until you reach the '''Spear Organic Core''' which will deactivate the laser.
====Security Lasers====
Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the '''Spear Organic Cores''' to deactivate the lasers before progressing.
====Protecting Herbaon====
Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total of 20 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he will be stunned and his progress halted. Maneuver around and divert Surveillan's aim away from Herbaon. Additionally, monsters will continuously spawn onto the field and attack both players and Herbaon alike.
====Scabbards====
The final path leading to Solace will be blocked by large scabbards. Light Scabbards can only be harmed by command attacks while Dark Scabbards can only be harmed with skills. Furthermore, a slow but heavy hitting laser will approach players from the left side of the screen.
<dfn>}}</dfn>
| DunMap=[[File:10-6map.png]]
| Ally=<dfn>{{</dfn>
|[[File:HerbaonFace.png|60px]]
|[[File:HerbaonFace.png|60px]]
|'''Herbaon''' - Defend Herbaon as he opens the gates into the fortress's deepest corridors.
|'''Herbaon''' - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. It will take him 20 seconds to destroy the core.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:SE_Lance.png|60px]]
|'''???''' - A corrupted Hernacyd Fear.
|'''Sealed Emperor Lance''' - A corrupted lance wielding angel Nasod.
|
|
*'''Saw:''' Rush at players spinning like a saw.
*'''Double Stab:''' Stabs twice leaving behind a sphere of dark energy.
*'''Latched Self-Destruct:''' Latch onto a target then try to self-destruct.
*'''Spear Barrage:''' Performs a rapid barrage of spear stabs in front of it, finishing off with an explosion of dark energy.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:SE_Orb.png|60px]]
|'''???''' - A more powerful lance wielding angel Hernacyd.
|'''Sealed Emperor Orb''' - A corrupted magician like angel Nasod who attacks with energy rather than a weapon.
|
|
*'''Double Stab:''' Stab twice leaving behind a sphere of dark energy.
*'''Energy Tracker:''' Casts a ball of dark energy that homes in on players and implodes on impact.
*'''Spear Barrage:''' Perform a rapid barrage of spear stabs in front of it finishing off with an explosion of dark energy.
*'''Silencer:''' Shoots out a cloud of dark energy in front of itself that inflicts {{se||Silence}}.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When, defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:SE_Shield.png|60px]]
|'''???''' - A more powerful magician like angel Hernacyd who attacks with energy rather than a weapon.
|'''Sealed Emperor Shield''' - A corrupted large hammer wielding angel Nasod.
|
|
*'''Energy Tracker:''' Casts a ball of dark energy that homes onto players and implodes on impact.
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards.
*'''Silencer:''' Shoot out a cloud of dark energy in front of itself that inflicts Silence.
*'''Army Shield:''' After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Smash:''' Perform a downward smash with its hammer which stuns players.
*'''Ram:''' Perform a shield ram, typically followed up by either its Smash or Judgement attack.
*'''Dark Lasso:''' Fire one large dark orb forward which he can use to pull you closer to him.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:SE_Bow.png|60px]]
|'''???''' - A more powerful large hammer wielding angel Hernacyd.
|'''Sealed Emperor Bow''' - A corrupted bow wielding angel Nasod archer.
|
|
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards but becoming completely immobile for a brief amount of time after.
*'''Arrow Shot:''' Fires a single arrow straight forward.
*'''Smash:''' Perform a downward smash with its hammer.
*'''Arrow Barrage:''' Backflips then follows up with three consecutive arrow shots.
*'''Ram and Smash:''' Perform a shield ram then a downward smash with its hammer which stuns players.
*'''Homing Shot:''' Fires four sets of three arrows that home in at players from a distance.
*'''Dark Lasso:''' Fire one large dark orb forward which he can use to pull you closer to him.
*'''Death Counter:''' When defeated, it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:CommandOrganicCore.png|60px]]
|'''???''' - A more powerful bow wielding angel Hernacyd archer.
|'''Command Organic Core''' - A floating bio-mechanical core capable of creating other cores.
|
|
*'''Arrow Shot:''' Fire a single arrow straight forward.
*'''Core Summon:''' Summons a '''Diamond Organic Core'''.
*'''Arrow Barrage:''' Backflip then follow with three consecutive arrow shots.
*'''Seal of Curse:''' Fires an explosion orb that decrease all attack and action speed.
*'''Homing Shot:''' Fire three arrows that home at players from a distance four times.
*'''Death Counter:''' When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:DiamondOrganicCore.png|60px]]
|'''???''' - A floating corrupted Hernacyd.
|'''Diamond Organic Core''' - A bio-mechanical core that attacks similarly to a Hernacyd Fear.
|
|
-
*'''Saw:''' Rushes at players spinning like a saw.
*'''Latched Self-Destruct:''' Latches onto a target then tries to self-destruct.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:SpearOrganicCore.png|60px]]
|'''???''' - A Hernacyd which can cloak itself as well as fire laser in cross shapes.
|'''Spear Organic Core''' - A bio-mechanical security core that can cloak itself. Destroy it in order to deactivate the security lasers.
|
|
-
*'''Cloak:''' Turns invisible, concealing itself.
<span style="display:none">}}</span>
*'''Spike Burst:''' Extends its spikes outwards hitting nearby players.
| MiniBoss=<span style="display:none">{{</span>
*'''Cross Laser:''' Fires a laser both horizontally and vertically.
|[[File:Dunno.png|60px]]
<dfn>}}</dfn>
|'''COPY_S''' - A duplicate of CODE-Maya.
| MiniBoss=<dfn>{{</dfn>
|[[File:code_s.png|60px]]
|'''COPY_S''' - A duplicate of [[Maya|CODE-Maya]]. It is not necessary to defeat her in order to progress the stage.
|
|
*'''Teleport:''' If players are on the opposite platform she is, she will teleport to the other platform.
*'''Teleport:''' If players are on the opposite platform to Maya, she will teleport to the other platform.
*'''Suction Disk:''' She will create a small blackhole with her power disk then makes it explode launching players a great distance forward, this always done if she teleports to a player.
*'''Suction Disk:''' She will create a small black hole with her power disk then makes it explode, launching players a great distance forward. Maya will always use this attack if she teleports to a player.
*'''Disk Boomerang:''' She slash her disks around herself then throw her power disks forward and they will come back to her.
*'''Disk Boomerang:''' Slashes her disks around herself then throws her power disks forward. The power disks will return to her side.
*'''Sharp Fall:''' Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
*'''Sharp Fall:''' Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
*'''Overclock Movement - Energy Burst:''' She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away.
*'''Overclock Movement - Energy Burst:''' Dashes forward taking any players nearby her with her, then creates a saw with her disks dealing several powerful hits and pushing players away.
*'''Dual Advance:''' She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya.
*'''Dual Advance:''' Teleports to the center of the lower platform then sends her two disks in opposite directions, pushing any players hit off the map before returning to Maya's side. At the same time, Maya will leap into the air and create a large sphere of electrical energy in the air.
*'''Invincibility:''' If she is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:code_s_core.png|60px]]
|'''???''' - The core device, destroy this and '''COPY_S''' will cease to function.
|'''Diceon Core''' - The core device powering '''CODE_S'''. Destroy the core and '''CODE_S''' will cease to function.
|
|
'''(None)'''
*'''Invincibility:''' If Maya is within close proximity of the '''Diceon Core''', both her and the core will become completely invincible.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|
|'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:10-6Laser.png|60px]]
|'''Draining Lasers''' - A laser that deals continuous damage to players and completely drains players MP.
|'''Lasers''' - Powerful lasers which fire at players. The lasers do not inflict hitstun, but will deal multiple hits of damage.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:10-6 SecurityLasers.png|60px]]
|'''Lava''' - Molten minerals  in containers all around Solace's Fortress, will deal continuous damage to those standing on it.
|'''Security Lasers''' - A laser that deals continuous damage to players and completely drains players' MP. If you manage to avoid getting hit by all lasers in stage 2, you will skip stages 3. Destroy the '''Spear Organic Core''' in order to deactivate the laser.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Lava.png|60px]]
|'''Lava''' - Molten minerals in containers all around Solace's Fortress. Players standing in lava will take continuous damage.
|-
|[[File:10-6Portal.png|60px]]
|'''Portal''' - Portals which will take players to different parts of the fortress.
|'''Portal''' - Portals which will take players to different parts of the fortress.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:10-6 MovingPlatforms.png|60px]]
|'''Moving Platforms''' - Platforms that are not in a fixed position and will travel in a variety of patterns.
|'''Moving Platforms''' - Platforms that are not in a fixed position and will travel in a variety of patterns.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:DarkFan.png|60px]]
|'''Dark Fan''' - Moving devices which deal multiple hits and drag players.
|'''Dark Fan''' - Moving devices which deal multiple hits and drag players along.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:SpikePump.png|60px]]
|'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards.
|'''Spike Pump''' - Mechanical devices that function as moving platforms and extremely spiky hazards.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:DarkSurveillan.png|60px]]
|'''Dark Surveillan''' - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time.
|'''Dark Surveillan''' - A remodeled Surveillan that has been stationed inside Solace's Fortress. It cannot be attacked in the background, and will fire once at each player per round.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:LightScabbard.png|60px]]
|'''Light Scabbard''' - A giant scabbard than can only be harmed with combos.
|'''Light Scabbard''' - A giant scabbard that can only be harmed with commands.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:DarkScabbard.png|60px]]
|'''Dark Scabbard''' - A giant scabbard that can only be harmed with skills.
|'''Dark Scabbard''' - A giant scabbard that can only be harmed with skills.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:10-6Bolt.png|60px]]
|'''Energy Bolt''' - A giant laser stream of electricity that will creep up on players slowly.
|'''Energy Bolt''' - A giant laser stream of electricity that will creep up on players slowly.
<span style="display:none">}}</span>
|-
| Boss=<span style="display:none">{{</span>
|[[File:code_s_core.png|60px]]
|'''Diceon Core''' - The core device powering the surrounding Nasods.
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
|[[File:SolaceIcon.jpg|60px]]
|[[File:SolaceIcon.jpg|60px]]
|'''[[Solace]]''' - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion.
|'''[[Solace]]''' - The Master of the Sun. The one responsible for the disappearance of the El Lady and the El Explosion.
|
|
*'''Mark of Judgement:''' At the start of the fight, Solace's health bar will be engulfed by five '''[Marks of Judgement]'''. The marks will change depending on the outcome of '''[Judgement]''' moves. When the mark gauge is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted.
**When a player fails a '''[Judgement]''' attack, they will be inflicted with the '''[Conviction of Sun]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark.
**When a player evades a '''[Judgement]''' attack, they will gain {{se|062|El's Blessing}} which increases their action speed and movement speed and removes one gauge from the mark.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace when the timer hits 0.
**The player can still clear the judgement should their '''Mark''' overlaps with Solace's if they are invulnerable when the countdown ends. This doesn't work with other player's Marks however.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, he will cause a stage wide explosion dealing massive damage to everyone, and gains one '''[Mark of Judgement]''' per player. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach and avoid the pillars of fire.
**The device that gets enabled depends on Solace's orientation. If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled. If Solace's back is facing towards the screen, then it's on the left (Alternatively, go to the side opposite of Solace's raised hand).
**If the attack is not avoided by the intended method of the launch pad, you will not get the {{se|062|El's Blessing}} buff and will still receive the [Conviction of Sun] debuff.
*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invisibility just like players. This does not actually decrease his MP and he will use this very frequently.
*'''Explosive Dodge:''' Solace dodges after being flinched and moves forward through the player while being completely immune. When he dodges away, the area he once stood explodes in a small aura.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
**The immunity lasts until Solace moves again after the slash.
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a series of swords flying forwards.
*'''Slash Combo:''' Performs several consecutive slashes, finishing by using [[Rising Wave]] which launches targets.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
*'''[[Sword Fall#Old Version|Sword Fall]] Combo:''' Summons multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air, then sending a barrage of homing swords at players.
*'''Rising Wave:''' Summon three swords in front of himself.
*'''Rising Slashes:''' Solace will create a suction vortex dealing multiple hits, then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
----------
'''Note:'''
Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
*Immune to debuffs.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with a debuff that reduces their damage and speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain a buff that increases their damage and speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*Upon reaching 14 bars of HP, Solace will enter his second phase.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a sigil that counts down until it explodes. The player fails the attack if the sigil overlaps with the player upon exploding.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards to the left and 3 Light Scabbards to the right. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Lane:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach.
|-
|-
|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]
|'''[[Solace]] (Phase 2)''' - Solace, unmasked, in a dimension of his own creation.
|'''[[Solace]] (Phase 2)''' - Solace, unmasked, in a dimension of his own creation.
|
|
Solace is able to use all the abilities from Phase 1 with the exception of '''[Judgement] Darkness Flame'''. The remaining '''[Judgement]''' moves will also no longer add or remove a gauge from the '''[Mark of Judgement]''' but the buff and debuff will still apply.
Solace is able to use all the abilities from Phase 1 with the exception of '''[Judgement] Darkness Flame'''.
*'''Final Trial:''' Solace immediately fills up all the gauges of the '''[Mark of Judgement]''' upon the start of the phase, burning HP from players as before. Players are given a 60 second time limit to attack Solace and deal as much damage as possible. Upon reaching 0, the gauge is cleared and the player "loses" the fight, but can still clear the dungeon by defeating him afterward.
*'''Final Trial:''' Solace immediately fills up the '''[Mark of Judgement]''' gauge at the start of the phase, burning HP from players as before. Players are given a 60 second time limit to both reduce Solace's HP as quickly as possible, as well as to deplete the gauge.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, Solace's '''[Mark of Judgement]''' will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
**While the trial is active, players will also be inflicted with a {{se||Burn}}, steadily depleting their HP for the entire duration.
**Due to this, it is currently impossible to defeat Solace within the initial 60 seconds of Phase 2 preventing you from winning the fight against him, despite there being a title for doing so multiple times.
*'''Space of the Black Sun:''' Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's '''[Mark of Judgement]''' still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
<span style="display:none">}}</span>
**As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.
'''Note:'''
*Immune to debuffs.
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Dungeon Start Cutscene
|Dungeon Start Cutscene=
|contents1={{*}}'''Nasod Bird''': ''[Beek- Dead- gu]''
*{{StoryIcon|Nasod Bird}} '''Nasod Bird:''' ''(Whistle - dead)''
|tab2=Mid Dungeon Dialogue
*{{StoryIcon|Spear Organic Core}} '''Spear Organic Core:''' ''Target mismatch - alert system reactivated.''
|contents2={{*}}'''Aisha''': ''Isn't this a secret path? Why are enemies here?''
|Mid Dungeon Dialogue=
{{*}}'''Eve''': ''It's probably best to get past this quietly. Be careful not to get caught by the alert device!''
*{{StoryIcon|EM}} '''Aisha:''' ''What the heck! A secret path my *bleep*... the enemies are already camping out!''
|tab3=Mid Dungeon Dialogue
*{{StoryIcon|CEm}} '''Eve:''' ''Let's sneak in as quiet as possible. Don't get busted by the alert system!''
|contents3={{*}}'''Dekal''': ''Like this. Have you seen it? Huh? There's no way you could understand the world of the super intelligent Dekal right?''
----
{{*}}'''Hugo''': ''Remem... Remember... You must destroy the core in order to stop Solace's Army's attack.''
*{{StoryIcon|Dekal2}} '''Dekal:''' ''I bet you've never seen something like this, right? Someone like you... will never understand my world of super high intelligence! Ain't that right?''
|tab4=Mid Dungeon Cutscene
*{{StoryIcon|Hugo}} '''Hugo:''' ''Keep that in mind! You have to destroy the core to stop Solace's army! You must!''
|contents4={{*}}'''Herbaon''': ''This time... I'll help my father... and Elysion! Stop those enemies so I can destroy the core!''
----
|tab5=Mid Dungeon Dialogue
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''This time I will be of help... for father... and Elysion!''
|contents5={{*}}'''Solace''': ''You think you can achieve your goal with that power? Don't make me laugh.''
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''I'll destroy the core, you keep off the enemies!''
|tab6=Mid Dungeon Dialogue
*{{StoryIcon|Herbaon}} '''Herbaon:''' ''Kugh...I...I can...do it...!''
|contents6={{*}}'''Raven''': ''Everyone be careful! The ground is starting to shake again!''
----
|tab7=Boss Intro Cutscene
*{{StoryIcon|Solace}} '''Solace:''' ''You think you can achieve more than that with your power? Give me a break.''
|contents7={{*}}'''Solace''': ''We finally meet. Has the El Search Party play been fun? Let's end it once and for all.''
----
|tab8=Mid Boss Dialogue
*{{StoryIcon|RF}} '''Raven:''' ''Everyone be careful! The ground is shaking again!''
|contents8='''[Judgement]''' Failure : {{*}}'''Solace''': ''I will shatter that false illusion of a dream you have.''<br>
|Boss Intro Cutscene=
'''[Judgement]''' Success : {{*}}'''Solace''': ''What is the result of what you have accomplished so far?''<br>
*{{StoryIcon|Solace}} '''Solace:''' ''Finally, here you are. Was the El Search Party fun? Let's end it now.''
Full '''[Mark of Judgement]''' : {{*}}'''Solace''': ''It is too late. What will you do to resist this?''
|Mid Boss Dialogue=
|tab10=Phase 2 Intro Custcene
'''[Judgement] Darkness Flame ''' Failure
|contents10={{*}}'''Solace''': ''If you can't overcome this hardship, your existence has no meaning.''
*{{StoryIcon|Solace}} '''Solace:''' ''I will destroy that fantasy of yours.''
|tab11=Mid Boss Dialogue
'''[Judgement] Darkness Flame''' Success
|contents11='''Final Trial''' Failure : {{*}}'''Solace''': ''No matter what you do...time does not wait.''
*{{StoryIcon|Solace}} '''Solace:''' ''Is this the result of what you have accomplished so far?''
Full '''[Mark of Judgement] Gauge'''
*{{StoryIcon|Solace}} '''Solace:''' ''It is too late. What will you do to resist this?''
|Phase 2 Intro Custcene=
*{{StoryIcon|Solace}} '''Solace:''' ''If you can't overcome this, you guys have no reason to live.''
|Boss Outro Quote=
'''Final Trial''' Failure (Failed Ending)
*{{StoryIcon|Solace}} '''Solace:''' ''No matter what you do... time waits for no one.''
'''Final Trial''' Success (True Ending)
*{{StoryIcon|Solace}} '''Solace:''' ''The truth of this world will now be revealed.''
|Dungeon Victory Quote=
{{CharsTabs
|EL=
*'''Elsword''': ''Did we win? Solace...? Where are you going!! Wait, Solace!!!''
*'''Elsword''': ''W, what's going on... What's happened to everyone!! Hold yourself together...! Wake up!!! What in the world...is going on?''
*'''Elsword''': ''Kugh, Solace... He's so strong... Am I not strong enough yet?''
|AI=
*'''Aisha''': ''I won! Finally...I won... Kugh... What's wrong? I'm losing...my consciousness...''
*'''Aisha''': ''Is it over? Where is Solace? Elsword...? Where are you going... Elsword!!! I can't...move...''
*'''Aisha''': ''Kugh... The Sun Master had unbelievable power! Is there any way to...''
|RN=
*'''Rena''': ''Is it all over? Solace... He was really powerful... Kugh, what the...? My view is getting blur...''
*'''Rena''': ''El...sword... Where are you going... Kugh... I can't...move... How come...''
*'''Rena''': ''He was really strong... Is there something that we've missed? Then what was...it?''
|RA=
*'''Raven''': ''It's our victory. But I don't see Solace anywhere... Kugh...what's going on...? My body...!''
*'''Raven''': ''I feel...delirious... I can't get up... I can't move...''
*'''Raven''': ''... Kugh, it was tough. But something's missing... I've got to find it!''
|EV=
*'''Eve''': ''Battle's over. Though I can't find Solace, I think he's been...defeated... It's strange... Why...can't I move...''
*'''Eve''': ''Moby... Remy... I can't see... Is that...Elsword? Where is he going...''
*'''Eve''': ''Moby and Remy are severely damaged. I'll put their repair as the top priority.''
|CS=
*'''Chung''': ''W, we won! Where's Solace... Kugh... W, what's happening? I can't...move...''
*'''Chung''': ''I'm getting...delirious... If it gets worse... Kugh... I should get up... My body...''
*'''Chung''': ''It's Solace's power... Kugh... To protect everyone... we need to be stronger!''
|AR=
*'''Ara''': ''Did we...win? W, we did it! ...Kugh!? S, I don't understand, I...can't move... Why...''
*'''Ara''': ''Where's Solace...? Eh, Elsword...? Where are you going... Kugh... It's getting...blur...''
*'''Ara''': ''With my power...is it too much? I can't end it like this!''
|ES=
*'''Elesis''': ''Kugh... Ahhh... D, did we win...? Kugh... Solace... Where are you going... I should stop him... Why can't I move...!''
*'''Elesis''': ''No, Elsword...! Stop...! It's dangerous to do it alone... Don't follow Solace... El...sword... Kugh...!''
*'''Elesis''': ''Solace... Kugh...! Headache again... I can't let up... Let's hang in there, Elesis!''
|AD=
*'''Add''': ''K... Khahahah... It's simple. Now I can catch him before he does something stupid... Kugh... What's this...? I can't move...!''
*'''Add''': ''Kugh...! Move...move! Move!!! ... Damn it... Everything's...getting blurry...''
*'''Add''': ''Tsk! He was not lying about his power. Kugh... If only I can find the way to defeat him...!!!''
|LC=
*'''Lu''': ''D, did we win? Solace... Where is him? Ciel, go find him... Kugh...? W, what's this... I can't move!!''
*'''Lu''': ''Kugh... It's getting...blurry... I've got to...put myself together... Pull yourself together, Ciel... Pull yourself...''
*'''Lu''': ''...He has great power. As if his power...was perfect...!!''
*'''Ciel''': ''Sigh, is it over? What a man. Lu, did you get hurt... Kugh...!? What the? Why...can't I...move...!!''
*'''Ciel''': ''No... Don't pass out...! Lu...wake up! Kugh... I need to protect...Lu...''
*'''Ciel''': ''Is it...not enough? If it were not him, are we missing something? Sigh...it may be both.''
|RS=
*'''Rose''': ''Is it...finished? Whew... We made it. I was going to ask him about the source of this catastrophe... Huh!? I, I can't...move!!!''
*'''Rose''': ''S, strange. How come...I can't...move... Kugh...I've got to...wake up... But my eyes...''
*'''Rose''': ''Kugh... Solace...has tremendous power. We're probably not going to last long...!''
|AN=
*'''Ain''': ''(This is my final moment with Elsword... What... What do I really want...?)''
}}
}}
}}
| BDrop={{tabs|name=1|tab1=Solace Set|contents1={{:Solace Set}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Elysion's Hernacyd Blade|contents1={{:10-6Bdrop1}}|tab2=Elysion's Hernacyd Dual Weapon|contents2={{:10-6Bdrop2}}|tab3=Elysion's Hernacyd Guns|contents3={{:10-6Bdrop3}}|tab4=Solace's Dark Red Sun Set|contents4={{:Solace Set}}}}
| DBGM=[http://www.youtube.com/watch?v=MUnciYbVmuY '''''li_dungeon008''''']
| SBGM=[http://www.youtube.com/watch?v=jkZh4Ub8h2s '''''li_stage_elysion003''''']
| BBGM=[http://www.youtube.com/watch?v=zVaoWoyNPy4 '''''li_dungeon009_boss''''']<br>
 
[http://www.youtube.com/watch?v=qFADtaDbpkM '''''li_dungeon009_boss_phase2''''']
[http://www.youtube.com/watch?v=jkZh4Ub8h2s '''''li_dungeon008''''']
 
[http://www.youtube.com/watch?v=cADB3MqiDFE '''''li_boss_elysion004''''']
 
[http://www.youtube.com/watch?v=DZFVKHftslk '''''li_boss_elysion003''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:SolacesFortress1.jpg|Outer labs.
File:SolacesFortress1.jpg|Secret passage to the fortress.
File:SolacesFortress2.jpg|Outer labs.
File:SolacesFortress2.jpg|Outer lab area.
File:SolacesFortress3.jpg|COPY_S.
File:SolacesFortress3.jpg|COPY_S.
File:SolacesFortress4.jpg|Corridor to the inner area.
File:SolacesFortress4.jpg|Corridor to the inner core.
File:Solace.png|Solace.
File:SolacesFortress5.png|Inner core.
File:Solace2.png|Solace.
File:SolacesFortress6.png|[[Solace]]'s chamber and [[Hernia]].
File:10-6new.png|Old loading image.
File:Solace.png|[[Solace]]
File:SolaceCutin.png|[[Solace]]'s Skill Cut-in.
File:10-6 Story Ending.png|'''[Dungeon] Final Battle'''
</gallery>
</gallery>
|Trivia=
|Trivia=<dfn>{{</dfn>
*During the development, this dungeon was initially called "솔레스의 탑 (Solace's Tower)".
*Despite being left-handed, [[Solace]]'s sword flies into his right hand in his introduction cutscene.
*Although '''li_dungeon008''' was renamed as '''li_stage_elysion003''', if there is a '''li_dungeon008''' in the "music" folder, the dungeon still uses '''li_dungeon008''' instead of '''li_stage_elysion003''' in the corridor area before reaching the inner core.
*Despite Solace Phase 2 utilizing a completely different design, his dialogue portrait still utilizes his previous design.
<dfn>}}</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|11}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|11}}" class="textfloat"
! KR !! NA
|-
| 08/25/2016 || 01/04/2017 || align="left" |
*'''Solace's Fortress''' added.
|-
| 06/18/2020 || 06/17/2020 || align="left" |
*ED drop rate decreased.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*3rd stage summons improved.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*Monster / Boss Monster HP within the dungeon is decreased.
*Solace’s defense is decreased.
*Phase 2
**Solace’s black sun area invincibility is removed.
**Solace’s special pattern cooldown is decreased.
**Solace’s awakening duration is decreased.
**When Solace is awakened, damage reduction effect is removed.
**When Solace is awakened, damage reflection effect is removed.
**Removed Solace’s HP recovery when a character dies while Solace is awakened.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|10}}
|Color={{ColorSel|Village|11}}
|KR=솔레스의 요새 |KRName=Solace's Fortress
|KR=솔레스의 요새 |KRName=Solace's Fortress
|BR=Fortaleza de Solace |BRName=Solace's Fortress
|DE=Solace-Festung |DEName=Solace's Fortress
|ES=Fortaleza de Solace |ESName=Solace's Fortress
|FR=Forteresse de Solace |FRName=Solace's Fortress
|PL=Twierdza Solace |PLName=Solace's Fortress
|UK=Solace Fortress
}}
}}
}}
}}
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