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|age=13
|age=13
|weapon=Destroyer
|weapon=Destroyer
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin#Transcendence]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser#Transcendence]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper#Transcendence]]
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper/Transcendence]]
|VA=[[File:Korean_Flag.png|20px]] 양정화 Yang Jeong Hwa<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき Sawashiro Miyuki<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 Feng Junhua<br>[[File:German_Flag.png|20px]] Michaela Amler<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Paolo Domingo<br>[[File:Bresil_Flag.png|20px]] Rodrigo Andreatto
|VA=[[File:Korean_Flag.png|20px]] 양정화 Yang Jeong Hwa<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき Sawashiro Miyuki<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 Feng Junhua<br>[[File:German_Flag.png|20px]] Petra Buschkaemper<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Yoann Bellot-Sover<br>[[File:Italian_Flag.png|20px]] Fabrizio Valenzano<br>[[File:Polish_Flag.png|20px]] Maciej Dybowski<br>[[File:English Flag.png|20px]] Maik Daniels<br>[[File:Bresil_Flag.png|20px]] Rodrigo Andreatto
|Art=Concept: 흑주돈<br>Old Portrait: 흑주돈<br>Portrait: -<br>Skill Cutin: 흑주돈
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012<br>[[File:Flag-us.png|20px]] 27 June 2012
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012<br>[[File:Flag-us.png|20px]] 27 June 2012
|Height=153 cm (5 ft)
|Height=153 cm (5 ft)
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{{#Widget:AdsenseR}}
{{#Widget:AdsenseR}}
=== Specialty ===
=== Specialty ===
Chung's weapon is the large cannon called the Destroyer, and his armor is the full body panoply called Freiturnier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
Chung wields the Destroyer cannon and comes decked in full body armor called the Freitunier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
<br>
<br>


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=== Background  ===
=== Background  ===
:''Main Article: [[Dawn of Hamel]]''<br>
:''Main Article: [[Dawn of Hamel]]''<br>
The offspring of the Seiker family who are known protectors of the city of Hamel.<br>
Chung was born into the Seiker Family that protects Hamel, the capital of Senace. Known widely as Prince Seiker, he was trained in combat ever since he was young. When Hamel was under attack by demons, his father was devoted to holding off the attacks. Unfortunately, the demon possessed his father, who then unwittingly led the enemies to attack Hamel. Chung tried to hold off his father, but he got seriously wounded by him.
Chung's father Helputt, was possessed by demonic magic. Chung joins the El Search Party to stop the invasion lead by his father and become even stronger. He leaved his name behind and calls himself Chung.
Elsword and his friends helped Chung escape the battlefield so he could recover from his wounds. While he recuperated, most parts of Senace became occupied by demons. He then decided to leave Hamel in the hands of the Red Knights and go with Elsword to train and become stronger than ever. Prince Seiker then swore that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.
<br>
 
=== Side Story ===
:''Main Article: [[Chung's Story|The Boy's Resolution]]''<br>
<!--Needs summary of all quest.-->
<br>
<br>


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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo  
! width="20%" | Combo
! width="40%" | Description
! width="50%" |Description  
! width="23%" | Damage
! width="30%" |Damage
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer.  
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
|
|
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 320% Phy. Damage  
{{CZ}} 315% Phy. Damage <br>
|
{{CZ}} 480% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CZ}} 1.5
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several bursts.
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CX}} 260% Phy. Damage <br> + 244% Mag. Damage + 128% Mag. Damage x0~6
{{CZ}} 315% Phy. Damage <br>
|
{{CX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CX}} 1.45, 1.1, 1.45
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CDZ}} 233% Phy. Damage<br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 297% Phy. Damage
{{CDZ}} 280% Phy. Damage<br>
|
{{CZ}} 445% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CDZ}} 1.2 <br>
{{CZ}} 1.5
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CX}}{{CX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up.  
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now fires a single missile.
**It now fires a single missile.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 311% + 110% Phy. Damage <br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CX}} 128% Mag. Damage
{{CX}} 185% Mag. Damage
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CX}} 1.45
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CX}}{{CZ}}{{CX}}
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts.  
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 288% + 102% Phy. Damage<br>
{{CX}} 357% + 138% Phy. Damage <br>
{{CZ}} 217% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 244% Mag. Damage + 128% Mag. Damage x0~6
{{CX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CZ}} 1.1<br>
{{CX}} 1.1, 1.45
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CZ}} 160% Phy. Damage
{{CZ}} 176% Phy. Damage
|
{{CU}}<br>
{{CZ}} 1.1
|-
|-
| {{CU}}{{CX}}
| {{CU}}{{CX}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CX}} 324% Phy. Damage
{{CX}} 388% Phy. Damage
|
{{CU}}<br>
{{CX}} 1.2
|-
|-
| {{CU}}{{CD}}  
| {{CU}}{{CD}}  
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|  
|  
{{CU}} <br>
{{CU}} <br>
{{CD}} 344% Phy. Damage
{{CD}} 378% Phy. Damage
|
{{CU}} <br>
{{CD}} 1.1
|-
|-
| {{CDR}}{{CZ}}
| {{CDR}}{{CZ}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage
{{CZ}} 138% Phy. Damage
|
{{CDR}} <br>
{{CZ}} 1.15
|-
|-
| {{CDR}}{{CX}}
| {{CDR}}{{CX}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 80% Phy. Damage <br>
{{CX}} 100% Phy. Damage <br>
+ 170% Mag. Damage
+ 204% Mag. Damage
|
{{CDR}} <br>
{{CX}} 1.25, 1.2
|-
|-
| {{CDRU}}{{CZ}}{{CZ}}  
| {{CDRU}}{{CZ}}{{CZ}}  
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 225% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 240% Phy. Damage <br>
+ 197% Mag. Damage
+ 285% Mag. Damage
|
{{CDRU}} <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.1 (1 if no ammo), 1.45
|-
|-
| {{CDRU}}{{CX}}
| {{CDRU}}{{CX}}
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 370% Mag. Damage
{{CX}} 444% Mag. Damage
|
{{CDRU}} <br>
{{CX}} 1.2
|-
|-
| Heavy Stance {{CZ}}
| Heavy Stance {{CZ}}
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|  
|  
{{CZ}} 239% Phy. Damage
{{CZ}} 239% Phy. Damage
|
{{CZ}}
|-
|-
| Heavy Stance {{CX}}
| Heavy Stance {{CX}}
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
|  
|  
{{CX}} 253% Mag. Damage x2
{{CX}} 366% Mag. Damage x2
|
{{CX}} 1.45
|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
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|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|
{{CZ}}
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
|  
|  
{{CX}} 297% Mag. Damage
{{CX}} 430% Mag. Damage
|
{{CX}} 1.45
|}
|}
<br>
<br>


== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction and immunity to [[Status Effects|Stun and Flattening]]. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Non-flinch attacks can't trigger Heavy Stance.
*Non-flinch attacks can't trigger '''Heavy Stance'''.
*Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
<br>
<br>


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<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:ChungPortraitFull.png|Chung's portrait (New)
File:ChungPortraitFull.png|Chung's portrait (New)
Image:CHUNG HELMET OFF.png|Chung's portrait.
Image:CHUNG HELMET OFF.png|Chung's portrait, illustrated by 흑주돈
File:ChungHelmonPortrait.png|Chung's portrait (Berserk Mode).
File:ChungHelmonPortrait.png|Chung's portrait (Berserk Mode).
File:Chung Alternate.png|Chung's Alternative Portrait.
File:Chung Alternate.png|Chung's Alternative Portrait. (International Ver.)
File:ChungoffHelmSkillCutin.png|Chung's Skill Cut-in.
File:ChungoffHelmSkillCutin.png|Chung's Skill Cut-in, illustrated by 흑주돈
File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Chungcashfull.png|Full body Cash Shop Skill Cut-in.
File:Chungcashfull.png|Full body Cash Shop Skill Cut-in.
File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:Chung2AprilFools2017.png|April Fools Skill Cut-in. (2017) [[Maid Chung]]
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:ChungServiusPortrait.png|Official artwork of Chung wearing the [[Pale White Dragon - Servius]] Set.
</gallery>
</gallery>


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File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:Chungcash.gif|Animated Cash Shop Skill Cut-in.  
File:Chungcash.gif|Animated Cash Shop Skill Cut-in.  
File:ChungInterCutin.gif|Animated International Ver. Skill Cut-in.
File:FC Poses.png|Genderbent avatar given to players on April fools.
File:FC Poses.png|Genderbent avatar given to players on April fools.
File:CHUNG SHELLS.png|In-game model of Chung's missiles.
File:CHUNG SHELLS.png|In-game model of Chung's missiles.
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File:Chung_Transcendent_awakening_animated(Berserk_mode).gif|Chung Transcendent awakening animated(Berserkmode)
File:Chung_Transcendent_awakening_animated(Berserk_mode).gif|Chung Transcendent awakening animated(Berserkmode)
</gallery>
</gallery>
<br>
== Tips and Details ==
*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''''s missiles are not classified as magical projectiles.
*Having higher Attack Speed will also increase the speed of reloading while standing.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
*The MP gain on the cannon blasts of his ZZZ'''X''' and XXZ'''X''', is very high, making it a very useful means of regenerating MP given he has ammo at his disposal.
<br>
<br>


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*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian of White Colossus.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian of White Colossus.
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
** [[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.
*Having higher Attack Speed will also increase the speed of reloading while standing idle.
*'''Chung''' was originally the first male character capable of providing party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills. However, he could still provide supportive effects through some skills after completing his class advancements.
**As Iron Paladin, he provides damage reduction through [[Wonder Wall]].
**As Deadly Chaser, he provides increased damage through [[Sharpshooter Syndrome]].
**As Tactical Trooper, he provides additional MP and Super Armor through [[Tactical Field]].
*According to the World Cup 2014 avatar costume for '''Chung''', he seemed to have played water polo in Hamel.
*According to the World Cup 2014 avatar costume for '''Chung''', he seemed to have played water polo in Hamel.
*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
**Despite '''Chung''''s portrait on the character select page having been changed to his renewal portrait, his skill menu and ingame portraits still depict his skill cut-in.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*The side story [[Chung's Story|'''Boy's Resolve 1''']] looked at '''Chung''''s past.
**His character select portrait however has been changed to the renewed portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**It is revealed that '''Chung''' was sick for much of his early life.
**It is revealed that '''Chung''' was sick for much of his early life.
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