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__NOTOC__{{Languages|Communication - Absorption}} | __NOTOC__{{Languages|Communication - Absorption}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DemPassive6.png]] | | [[File:DemPassive6.png]] | ||
| | | {{SkillType|P}} When gaining [[Combination|Combination Gauge]], you'll receive additional gauge at a certain chance. When the gauge acquired are excessive, the character on standby for switching will recover MP.<br><br>Also, the max MP amount will increase and when Lu is knocked down, you will be able to perform an X attack that won't knock the target down. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
! Class | |- | ||
! Class !! Level Required | |||
|- | |- | ||
| [[Diabla]] || 40 | | [[Diabla]] || 40 | ||
Line 18: | Line 17: | ||
<br> | <br> | ||
== Skill Information | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Additional Gauge<br>Gain Chance !! colspan=2 | MP Gain on Standby Character<br>(Per Extra Gauge Gained) !! rowspan=2 | Max MP Increase | ||
|- | |- | ||
! Amount !! Reactivation Cooldown | |||
|- | |- | ||
| align="left" | 3 || 44 || | | colspan="6" | {{PvE}}/{{PvP}} | ||
|- | |||
| align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | 100 MP | |||
|- | |||
| align="left" | 2 || 43 || 15% || 6 MP | |||
|- | |||
| align="left" | 3 || 44 || 17.5% || 8 MP | |||
|- | |||
| align="left" | 4 || 91 || 20% || 10 MP | |||
|} | |} | ||
<br> | <br> | ||
=== Modified | === Modified Commands === | ||
{{SkillText|Combo|1~2}} | {{SkillText|Combo|1~2}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Combo (Lu) !! Description !! Damage | ! Combo (Lu) !! Description !! Damage | ||
|- | |- | ||
| Recovery | | Recovery {{CIO|X}} || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
[[ | *The additional gauge gain effect can occur any time gauge is gained, be it from commands, skills (including gauge regained by cancelling [[Altar of Evil]] or [[Transcendence (Lu/Ciel)|Transcendence]]), or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]]. | ||
<br> | <br> | ||
== Updates == | == Trivia == | ||
*08/ | [[File:DemPassive2.png|thumb|Prototype skill icon]] | ||
* | *Prior to its release, the files contained a simpler icon to represent this skill. | ||
*Shared with the other '''Communication'''-type passives available to the other paths (except [[Emptiness]]), these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive. | |||
**The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 05/03/2016 || 09/07/2016 || colspan=2 align="left" | | |||
*'''Communication - Absorption''' added. | |||
|- | |||
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" | | |||
*{{nerf|Chance for additional CP reduced.}} | |||
*{{nerf|Cooldown added to recovering additional MP.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}} | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*{{buff|Max MP amount increased.}} | |||
|} | |||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Lu/Ciel}} | |Color={{ColorSel|CharLight|Lu/Ciel}} | ||
|KR= 교감 - 흡수 |KRName=Communication - Absorb | |KR= 교감 - 흡수 |KRName=Communication - Absorb | ||
|CN=交流 - 吸收 |CNName=Communication - Absorb | |||
|FR=Liens - absorption |FRName=Bond - Absorption | |||
|DE=Verbundenheit - Aufsaugen |DEName=Bond - Absorption | |||
|BR=Comunicação - Absorção |BRName=Communication - Absorption | |||
|PL=Więź - Absorbcja |PLName=Bond - Absorption | |||
|UK=Bond - Drain | |||
|IT=Legame - Assorbimento |ITName=Bond - Absorption | |||
|ES=Vínculo - absorción |ESName=Bond - Absorption | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Diabla}} | |||
{{ | |||