Mobile Shelling: Difference between revisions
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*Pressing down switches Chung back to Siege Shelling stance. | *Pressing down switches Chung back to Siege Shelling stance. | ||
**If he runs out of red cannonballs, he will automatically switch back. | **If he runs out of red cannonballs, he will automatically switch back. | ||
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes | **Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes. | ||
***This will no longer be the case after Chung unlocks the passive [[Awakened Will: Tactical Trooper]]. | |||
**It is possible to bypass [[Siege Shelling]] and [[Mobile Shelling]]'s standby MP cost by continually switching between the two. | **It is possible to bypass [[Siege Shelling]] and [[Mobile Shelling]]'s standby MP cost by continually switching between the two. | ||
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | *Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. |