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Siege Mode: Difference between revisions

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1,916 bytes added ,  2 November 2016
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m (Text replacement - "'''[Active]'''" to "{{SkillType|A}}")
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|-
|-
| align="left" | [Enhanced] 78 || 120% || 245% || 294% || 253% || 304%
| align="left" | [Enhanced] 78 || 120% || 245% || 294% || 253% || 304%
|}
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=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Character Level !! Ready Stance !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Damage (Physical) !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! When Consuming NF !! Normal !! When Consuming NF
|-
| align="left" | 20 || 120% || 155% || 186% || rowspan="2" | 15 MP || rowspan="2" | 2 || 162% || 195% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds
|-
| align="left" | [Enhanced] 78 || 144% || 186% || 223% || 195% || 234%
|}
|}
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|-
|-
| [Enhanced] 78 || 144% || 294% || 352.8% || 303.6% || 364.8%
| [Enhanced] 78 || 144% || 294% || 352.8% || 303.6% || 364.8%
|}
<br>
=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Absorbing Siege Mode !! colspan=7 | Empowered Siege Mode
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=5 | Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! Ready Stance !! colspan=2 | {{CZ}} !! colspan=2 | {{CX}}
|-
| rowspan=2 | 24 || rowspan=2 | {{SkillText|Absorbing|140}} || 27 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 186% || 223.2% || 194.4% || 234%
|-
| [Enhanced] 78 || 144% || 223.2% || 267.6% || 234% || 280.8%
|}
|}
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**If you get hit during siege stance, cooldown will not recalculate.
**If you get hit during siege stance, cooldown will not recalculate.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*'''[Enhanced] Siege Mode''' has a damage output of 4,410% for 135 MP with {{CZ}} attacks and 11,385% for 225 MP with {{CX}} attacks.
*'''[Enhanced] Siege Mode''' has a damage output of 4,410% (4,017.6% in KR) for 135 MP with {{CZ}} attacks and 13,662% (10,530% in KR) for 225 MP with {{CX}} attacks.
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
**Only [[Sniping Ranger]]'s passive [[Hawkeye]] influences the damage of this skill.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
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*03/10/2016 KR
*03/10/2016 KR
**Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
**Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
*11/03/2016 KR
**Damage decreased.
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