Critical Strike: Difference between revisions
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__NOTOC__{{Languages| | __NOTOC__{{Languages|Critical Strike}} | ||
{{#ev:youtube|u7_oiVLaBsY|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:CNTrans6.png]]<br>[[File:CNTrans6A.png]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a {{se||Bleed}} debuff (Max 3 Stacks) | ||
|- | |- | ||
| | | | ||
| {{SkillText|CoreActivation}} | | {{SkillText|CoreActivation}} | ||
|- | |||
| | |||
| <tabber> | |||
\\NA={{SkillText|True|CriticalStrike}} | |||
\\KR (04/25/2024)={{SkillText|True}} | |||
</tabber> | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[ | | [[Code: Nemesis]]: Transcendent || 95 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | <tabber> | ||
\\NA= | |||
! rowspan= | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="2" | {{se||Bleed}} !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- | |||
! rowspan=2 | Cast Shockwave !! colspan=3 | Sharp Orb !! rowspan="2" |Duration !! rowspan="2" |Max Stacks!! rowspan="2" | Cast Shockwave !! rowspan=2 | Sharp Orb !! rowspan="2" | Sharp Orb Retract | |||
|- | |||
! Sharp Orb !! Sharp Orb Retract !! Defense Ignore | |||
|- | |||
| colspan="12" | '''Normal''' | |||
|- | |||
| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | |||
|- | |||
| {{PvP}} || 1096% || 108% || 218% || 10% | |||
|- | |||
| colspan="12" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan="2" |3|| rowspan="2" | 1 || rowspan=2 | {{tt|22-44|see [[#Tips and Details]]}} || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 1096% || 108% || 218% || 10% | ||
|} | |} | ||
\\KR (04/25/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
|- | |||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |||
! Sharp Orb !! Defense Ignore !! Orb Count !! Hits per Orb | |||
|- | |||
| colspan="8" | '''Normal''' | |||
|- | |||
| {{PvE}} || -% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | |||
|- | |||
| {{PvP}} || -% || 10% | |||
|- | |||
| colspan="8" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 384% || 50% || rowspan=2 | 5 || rowspan=2 | 11 || rowspan="2" | 300 MP || rowspan=2 | 23 Seconds | |||
|- | |||
| {{PvP}} || 102% || 10% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== Tips and Details | == [[Skill Traits]] == | ||
* | <tabber> | ||
\\NA={{Traits|Eve|Critical Strike|Haste, Heavy|cd=23|cd_enhanced=18|cd1=90}} | |||
\\KR (04/25/2024)={{Traits|Eve|Critical Strike|Haste, Heavy|cd=23}} | |||
</tabber> | |||
<br> | |||
== Total Damage == | |||
<tabber> | |||
\\NA= | |||
{{Damage|true|Eve | |||
|dmg=4334, 426, 815 | |||
|pvp_dmg=1096, 108, 218 | |||
|avg_hits=1, 22, 5 | |||
|heavy=true | |||
|no_max=true | |||
}} | |||
*Average assumes 22 '''Sharp Orb''' hits. | |||
\\KR (04/25/2024)= | |||
{{Damage|true|Eve | |||
|dmg=384 | |||
|pvp_dmg=102 | |||
|hits=11 | |||
|count=5 | |||
|avg_hits=32 | |||
|use_avg=true | |||
|heavy=true | |||
}} | |||
*Average assumes 32 '''Sharp Orb''' hits. | |||
</tabber> | |||
<br> | |||
==Tips and Details== | |||
*The skill's cooldown will not begin until the '''Sharp Orbs''' have been retracted. | |||
*The orbs cannot be retracted if you are being attacked, or in midair. | |||
**If the [[Transcendence#Transcendence_Buff|Transcendence Slot Buff]] activates while the orbs are deployed, the skill's cooldown will remain unaffected. | |||
*The maximum hits on a Giant Training Monkey is 50. | |||
**Normal-sized targets will be hit by around 22-26 hits. | |||
**The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes. | |||
*The '''Sharp Orbs''' deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb. | |||
**The distance between contact checks seems to be slightly smaller than your height. | |||
***The circumference of the circle the '''Sharp Orbs''' rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the '''Cast Shockwave''' and retract hits. | |||
*The '''Sharp Orbs''' during the '''Cast Shockwave''' part of the skill are identical to the visual effect of having [[Destruction Aura]] applied. | |||
<br> | |||
==Trivia== | |||
*The North American server is the only server to not call this skill some variation of '''Psycho Kinesis'''. | |||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|MxT9t0fCwjs|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, [[Critical Strike]] generated five Sharp Orbs that rotated around the initial cast area and inflicted {{se||Bleed}}. These orbs would retract back to the caster after a set duration, or via manual input, and would deal damage during the initial setup/retraction. Due to this, only one set of orbs could be on field at a time. | |||
|} | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | |||
*'''Critical Strike''' added. | |||
*{{nerf|Shockwave damage decreased.}} | |||
*{{nerf|Sharp Orb Retract damage decreased.}} | |||
|- | |||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | |||
*{{buff|Shockwave damage increased.}} | |||
*{{buff|Sharp Orb damage increased.}} | |||
*{{nerf|Sharp Orb Retract damage decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 07/27/2017 || 08/09/2017 || align="left" | | |||
*{{buff|Sharp Orb Retract damage increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 09/28/2017 || 10/18/2017 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
| align="left" | | |||
*{{buff|Shockwave damage increased.}} | |||
*{{nerf|Sharp Orb damage decreased.}} | |||
*{{nerf|Sharp Orb Retract damage decreased.}} | |||
|- | |||
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" | | |||
*{{buff|Sharp Orb Retract damage increased.}} | |||
*{{nerf|Shockwave damage decreased.}} | |||
|- | |||
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" | | |||
*{{buff|'''Defense Ignore''' effect added.}} | |||
|- | |||
| 11/24/2022 || 12/21/2022 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*'''[Enhanced]''' effect changed to reduce cooldown. | |||
|- | |||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | |||
*Skill features changed. | |||
*'''[Enhanced]''' effect changed to Damage Increase. | |||
*{{buff|'''Light''' trait efficiency increased from 90% to 80%.}} | |||
|} | |||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR= | |KR=사이커 키네시스 |KRName=Psycho Kinesis | ||
|JP=サイコキネシス |JPName=Psychokinesis | |||
|CN=灵能分裂 |CNName=Psycho Split | |||
|DE=Psychokinese |DEName=Psychokinesis | |||
|ES=Psicoquinesis |ESName=Psychokinesis | |||
|FR=Psychokinésie |FRName=Psychokinesis | |||
|IT=Psicocinesi |ITName=Psychokinesis | |||
|PL=Psychokineza |PLName=Psychokinesis | |||
|UK=Psychokinesis | |||
|BR=Psicocinese |BRName=Psychokinesis | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Nemesis}} | |||
{{ | |||