ElEditors, Interface administrators, Administrators
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edits
m (Text replacement - "'''[Passive]'''" to "{{SkillType|P}}") |
m (Text replacement - "(\[\[ *:?|link *=) *Elements *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Enchanting Equipment${2}${3}]]") |
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**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | **If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | ||
**There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive. | **There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive. | ||
*This passive can activate if you are killed by [[ | *This passive can activate if you are killed by [[Enchanting Equipment|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | ||
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | *Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | ||
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP. | *All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP. |