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Flexible Movement: Difference between revisions

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Text replacement - "(\[\[ *:?|link *=) *Elements *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Enchanting Equipment${2}${3}]]"
m (Text replacement - "'''[Passive]'''" to "{{SkillType|P}}")
m (Text replacement - "(\[\[ *:?|link *=) *Elements *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Enchanting Equipment${2}${3}]]")
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**Doing a quick {{CZ}} attack will knockdown targets.
**Doing a quick {{CZ}} attack will knockdown targets.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*'''Flexible Movement''' will not save you from [[Elements#Fire (Blaze)|Fire]], [[Elements#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*'''Flexible Movement''' will not save you from [[Enchanting Equipment#Fire (Blaze)|Fire]], [[Enchanting Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air and '''Flexible Movement''' triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air and '''Flexible Movement''' triggers, you're still able to die by receiving another hit in the air.
*You will not be knocked down when '''Flexible Movement''' activates from a skill that inflicts [[Status Effects|Stun]].
*You will not be knocked down when '''Flexible Movement''' activates from a skill that inflicts [[Status Effects|Stun]].