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Overflowing Blood: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" | Skill Level !! rowspan="2" | Character Level !! colspan=3 | [[Status Effects|Evil Energy Injection]] !! colspan=2 | [[Status Effects|Overflowing Blood]] !! colspan=2 | When HP is below 75% !! rowspan=2 | Debuff Removal Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Chance !! Duration !! Reactivation Cooldown !! Attack Power Incease !! Duration !! Attack Power Increase !! Blood Hit HP Reduction
|-
| align="left" | 1 || 60 || rowspan=3 | 15% || rowspan=3 | 10 Seconds || rowspan=3 | 1 Second || 10% || rowspan=3 | 10 Seconds || 6% || rowspan=3 | 50% || 40 Seconds
|-
| align="left" | 2 || 67 || 20% || 12% || 30 Seconds
|-
| align="left" | 3 || 69 || 30% || 20% || 20 Seconds
|}
<br>
=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
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**Blood Hit HP decrease amount decreased.
**Blood Hit HP decrease amount decreased.
**Evil Energy Injection chance increased.
**Evil Energy Injection chance increased.
*11/03/2016 KR
*11/03/2016 (KR) / 11/23/2016 (NA)
**Blood Hit HP decrease amount activation condition made harder.
**Blood Hit HP decrease amount activation condition made harder.
**Blood Hit HP decrease amount increased.
**Blood Hit HP decrease amount increased.
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