User:Evan0225: Difference between revisions
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→EXP Gain Mechanics
(EXP Gain Mechanics) |
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== EXP Gain Mechanics == | == EXP Gain Mechanics == | ||
*EXP | *'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive. | ||
*EXP gain | **'''This affects mob kill EXP.''' | ||
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* | *'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies. | ||
* | **'''This affects dungeon clear bonus and mob kill EXP.''' | ||
*** | | | ||
* | *'''MOB EXP MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1] | ||
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*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK EXP BONUS + (TYPE2 IN DECIMAL) | |||
**1 is the base value. | |||
**30% is from clearing a dungeon. | |||
**1% is of unknown origin but appears in the final results screen. | |||
**RANK EXP BONUS: SS=?, S=?, A=3%, B=2%, C=?, D=? | |||
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*'''EXAMPLE''': [[El Resonance]] with +200% EXP gain and 100% EXP gain medal results in a 600% multiplier for mob kills and approximately a 231% multiplier for dungeon clear bonus (requires test). |