Talk:Ain/Archive 1: Difference between revisions

(→‎Ain's Recovery: new section)
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Ain's recovery Z/X commands actually don't make Ain attack, instead just making him stand up without an animation (or at least that I can tell).  That's the reason he's able to use his standing commands so quickly after being knocked down.  If you don't input any commands (neither attacks nor arrow keys), he'll just use a normal "getting up" animation.
Ain's recovery Z/X commands actually don't make Ain attack, instead just making him stand up without an animation (or at least that I can tell).  That's the reason he's able to use his standing commands so quickly after being knocked down.  If you don't input any commands (neither attacks nor arrow keys), he'll just use a normal "getting up" animation.
*That's what I tried to convey with the addition anyway. his regular getup animation shows him getting up, but is much faster than others. if you press Z/X when you fall down, the recovery animation is removed and he attacks as normal as if he was never knocked down. The timing is same as it would be if you waited for him to get up and press Z/X. if you can find a better way to word it, feel free to edit.--[[User:Omgitsnewton|Omgitsnewton]] ([[User talk:Omgitsnewton|talk]]) 13:50, 23 December 2016 (UTC)
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