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Nightmare: Difference between revisions

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**However, the explosion's hitbox persists for the first two warps, meaning if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
**However, the explosion's hitbox persists for the first two warps, meaning if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
*Due to the skill gaining 4 CP itself, you only need 6 CP to be able to warp 10 times, as long as you switch from Ciel.
*Due to the skill gaining 4 CP itself, you only need 6 CP to be able to warp 10 times, as long as you switch from Ciel.
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== Trivia ==
*Conceptually similar to '''[[Flying Kite]]''', using 1 CP per warp instead of 1 Energy
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