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__NOTOC__{{Languages|Double Gunhawk}}
__NOTOC__{{Languages|Double Gunhawk}}
<div style="float: right;">{{#ev:youtube|Ixb_Xp5B6Qg|300}}</div>
{{ForceSkillTabs
|Character=Rose
}}
{{#ev:youtube|Ixb_Xp5B6Qg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Bloodia2.png]]<br>[[Image:Bloodia10.png]]
| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
| {{SkillType|SA|S}} Throw a revolver set to automatic firing mode up to 3 times.
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
|-
|
|
| {{SkillText|Double Gunhawk}}
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class             !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
! Class !! Level Required
|-
|-
| [[Bloodia]]  || 15 || 82 || 29 || 38
| [[Bloodia]]  || 15
|}
|}
<br>
<br>


== Skill Information (NA) ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
|-
| align=left | 15 || 206% || 221% || 238% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
| colspan="9" | '''Normal'''
|-
|-
| align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds
| {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|}
<br>
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw
|-
|-
| align=left | 15 || 161% || 172% || 186% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
| {{PvP}} || 141% || 152% || 163%
|-
|-
| align=left | [Enhanced] 82 || 177% || 189% || 205% || 12 Seconds
| colspan="9" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st Throw !! 2nd Throw !! 3rd Throw
|-
|-
| align=left | 15 || 80% || 86% || 93%
| {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align=left | [Enhanced] 82 || 88% || 95% || 102%
| {{PvP}} || 155% || 167% || 179%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=3 | Light Double Gunhawk !! colspan=3 | Evil Double Gunhawk
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=520, 558, 598
! MP Cost !! MP Burn
|pvp_dmg=155, 167, 179
|-
|avg_hits=12, 14, 16
| 29 || {{SkillText|Light|80}} || 160 MP  || 38 || {{SkillText|Evil|2}} || -4 MP ~ -∞ MP
|hits=22, 24, 34
|}
|heavy=true
|passive1=ECP System
|append=1, Over Strike
}}
*'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
*'''Max''' is unattainable on any given enemy.
<br>
 
== Related Skills ==
{{SkillTable
|Bloodia9.png; Chain Powder;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10,332% Physical Damage.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**It can go up to 11,640.72% Physical Damage if used while in '''Over Strike''' mode.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
*The cooldown will not start until the third cast is released.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
<br>
 
== Trivia ==
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
<br>
<br>


== Updates ==
==Updates==
*01/12/2017 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
**Damage decreased.
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/28/2016 || 06/29/2016 || colspan=2 align="left" |
*'''Double Gunhawk''' added.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Heavy'''.
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= ?? |KRName=Double Gun Hawk
|KR= 더블 건호크 |KRName=Double Gunhawk
|DE=Falkenschuss|DEName=Falcon Shot
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|BR=Revólver Bumerangue |BRName=Boomerang Revolver
|FR=Tir de faucon |FRName=Falcon Shot
|FR=Tir de faucon |FRName=Falcon Shot
|PL=Sokoli Strzał |PLName=Falcon Shot
|CN=双鹰回旋 |CNName=Double Hawk Boomerang
}}
}}
<br>
<br>
 
{{SkillNav - Bloodia}}
{{BDSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]