Mastermind: Difference between revisions
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|weapon= Dynamos, Nasod Armor, Dynamo Factory | |weapon= Dynamos, Nasod Armor, Dynamo Factory | ||
|age=19 | |age=19 | ||
|Height=180 cm (5 ft | |race=Human | ||
|Height=180 cm (5 ft 11 in) | |||
|Weight=65 kg (143 lb) | |Weight=65 kg (143 lb) | ||
|tree=[[Image:AddNEW.png|40px|link=Add]] > [[Image:ATNEW.png|40px|link=Arc Tracer]] > [[Image:MMNEW.png|40px|link=Mastermind]] > [[Image:MMTransNEW.png|40px|link=Mastermind/Transcendence]] | |tree=[[Image:AddNEW.png|40px|link=Add]] > [[Image:ATNEW.png|40px|link=Arc Tracer]] > [[Image:MMNEW.png|40px|link=Mastermind]] > [[Image:MMTransNEW.png|40px|link=Mastermind/Transcendence]] > [[Image:DomNEW.png|40px|link=Dominator]] | ||
|RD=[[File:Korean Flag.png|20px]] 13 March 2014<br>[[File:Chinese_Flag.png|20px]] 29 October 2014<br>[[File:Flag-us.png|20px]] 29 October 2014<br>[[File:Europeanunion.png|20px]] 26 November 2014<br>[[File:Bresil_Flag.png|20px]] 29 January 2015 | |RD=[[File:Korean Flag.png|20px]] 13 March 2014<br>[[File:Chinese_Flag.png|20px]] 29 October 2014<br>[[File:Flag-us.png|20px]] 29 October 2014<br>[[File:Europeanunion.png|20px]] 26 November 2014<br>[[File:Bresil_Flag.png|20px]] 29 January 2015 | ||
|stat= | |stat= | ||
{{CharStats | {{CharStats | ||
| Color={{ColorSel|CharStats|Add}} | | Color={{ColorSel|CharStats|Add}} | ||
| Speed=2 | | Speed=2 | ||
| Range=3 | | Range=3 | ||
| Difficulty=3 | | Difficulty=3 | ||
| Damage=P | |||
}} | }} | ||
}} | }} | ||
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<br> | <br> | ||
= [[File:MMNEW.png]]Mastermind = | = [[File:MMNEW.png]] Mastermind = | ||
{{TooltipColor|D|[The master of Nasod manipulation]}}<br> | |||
Outsmarts enemies in battle with the use of the Dynamo's different forms. | |||
{{Specialty| | |||
|[[File:At sa4.jpg|link=Phantom Seeker]]|Phantom Seeker|'''Use this skill against scattered enemies. This skill cover a large area.''' | |||
|[[File:Mm sa3.jpg|link=Install - Starfall]]|Install - Starfall|'''Use this skill on a powerful enemy. Starfall has a long duration, making it ideal for dealing constant damage.''' | |||
|[[File:Mm sa4.jpg|link=Install - Ultimate Fury]]|Install - Ultimate Fury|'''This skill is useful for any situations. Can either focus fire or attack scattered enemies.''' | |||
|[[File:Mm passive1.jpg|link=New Update!]]|New Update!|'''Use this skill to receive buffs. The buffs stack, so use it often.''' | |||
}} | |||
{{#Widget:AdsenseR}} | {{#Widget:AdsenseR}} | ||
=== Background === | === Background === | ||
As his enemies get stronger and stronger, Add is driven to make his Dynamos more like adroit Nasods that will behave according to his every wish. | |||
''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”'' | ''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”'' | ||
After searching the Altera Core and [[Feita]], he finds just the instrument he needs to expand and fully control his weaponry. Add's Mastermind technology allows him to summon and control more advanced fighting drones with ease. He continues to get better and better in battle, optimizing his Dynamos beyond limits with new and more advanced installations. | |||
<br> | <br> | ||
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== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Mastermind | {{:Skill Tree: Mastermind}} | ||
<br> | <br> | ||
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|'''Quantum Fury''' | |'''Quantum Fury''' | ||
After doing the standard {{CZ}}{{CZ}}{{CX}}, | After doing the standard {{CZ}}{{CZ}}{{CX}}, '''if''' you hit a enemy, you will summon three drones that fire several beams identical to [[Install - Ultimate Fury|Ultimate Fury]] which home onto the closest enemy for a couple of seconds. | ||
*The 3rd {{CX}} no longer launches enemy up. | *The 3rd {{CX}} no longer launches enemy up. | ||
| | | | ||
{{CZ}} | {{CZ}} 190% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} 234% Phy. Damage<br> | ||
{{CX}} | {{CX}} 135% Phy. Damage x4 (2 MP)<br> | ||
{{CX}} 27% | {{CX}} 27% Phy. Damage x21 | ||
|- | |- | ||
| [[Image:MMCombo2.png]] | | [[Image:MMCombo2.png]] | ||
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Produce a hitstunning frequency and throw 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform. | Produce a hitstunning frequency and throw 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CX}} 82% Mag. Damage x3<br> | {{CX}} 82% Mag. Damage x3<br> | ||
{{CZ}} 276% Phy Damage<br> | {{CZ}} 276% Phy. Damage (7 MP)<br> | ||
(PvP Damage Modifier = 0.6)<br> | (PvP Damage Modifier = 0.6)<br> | ||
{{CZ}} 276% Phy Damage<br> | {{CZ}} 276% Phy. Damage (7 MP)<br> | ||
(PvP Damage Modifier = 0.6) | (PvP Damage Modifier = 0.6) | ||
|- | |- | ||
| [[Image:MMCombo4.png]] | |||
| | |||
| '''Electro Blitz''' | | '''Electro Blitz''' | ||
After doing the standard {{CDR}}{{CX}}{{CX}} or {{CDR}}{{CZ}}{{CX}}{{CX}}, the last {{CX}} is changed to fire an electron sphere that does multiple hits as it travels. | After doing the standard {{CDR}}{{CX}}{{CX}} or {{CDR}}{{CZ}}{{CX}}{{CX}}, the last {{CX}} is changed to fire an electron sphere that does multiple hits as it travels. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} | {{CZ}} 56% Phy. Damage x4<br> | ||
{{CX}} 242% Mag. Damage<br> | {{CX}} 242% Mag. Damage<br> | ||
{{CX}} | {{CX}} 422% Phy. Damage<br> | ||
{{CX}} 55% Phy. Damage x15 (3 MP)<br> | {{CX}} 55% Phy. Damage x15 (3 MP)<br> | ||
---- | ---- | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{CX}} 242% Mag. Damage<br> | {{CX}} 242% Mag. Damage<br> | ||
{{CX}} | {{CX}} 422% Phy. Damage<br> | ||
{{CX}} 55% Phy. Damage x15 (3 MP)<br> | {{CX}} 55% Phy. Damage x15 (3 MP)<br> | ||
|} | |||
=== Updates === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! KR !! NA | |||
|- | |||
| 09/24/2015 || - || align="left" | | |||
{{buff|Added new {{CZ}}{{CZ}}{{CX}}{{CX}} combo.}} | |||
{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}}/{{CDR}}{{CX}}{{CX}}{{CX}} combo.}} | |||
*{{CX}}{{CX}}{{CD}}{{CNAHoldX}} moved from Mastermind to [[Arc Tracer]]. | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
{{buff|MP gain per hit changed to 13.}} | |||
{{nerf|{{CDRU}}{{CX}}{{CZ}}{{CZ}} consumes 7 MP each.}} | |||
|- | |||
| 07/18/2019 || 08/14/2019 || align="left" | | |||
{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}} and {{CDR}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}} | |||
|} | |} | ||
<br> | <br> | ||
== Skills == | == Skills == | ||
{{:Mastermind/Skills | {{:Mastermind/Skills}} | ||
<br> | <br> | ||
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== Gallery == | == Gallery == | ||
:''Full Gallery: [[Add/Gallery]] | |||
=== Artwork === | === Artwork === | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
File:MMPortrait.png|'''Mastermind''''s portrait, illustrated by Hwansang. | File:MMPortrait.png|'''Mastermind''''s portrait, illustrated by Hwansang. | ||
File:MMFSkillCutin.png|'''Mastermind''''s full body Skill Cut-in. | File:MMFSkillCutin.png|'''Mastermind''''s full body Skill Cut-in. | ||
File:09NEWMMFull.png|Full body | File:09NEWMMFull.png|Full body Item Mall Custom Skill Cut-in | ||
File:MMProcess.png|Initial planning stages of designing '''Mastermind'''. | File:MMProcess.png|Initial planning stages of designing '''Mastermind'''. | ||
</Gallery> | </Gallery> | ||
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File:Mm_idle.jpg|Idle pose and Promo avatar. | File:Mm_idle.jpg|Idle pose and Promo avatar. | ||
File:MMready.gif|Ready animation. | File:MMready.gif|Ready animation. | ||
File:Switch.gif|Install Switching | File:Switch.gif|Install Switching | ||
File:MM_CashShop_Cutin_animated.gif|Animated | File:MM_CashShop_Cutin_animated.gif|Animated Item Mall Custom Skill Cut-in. | ||
File: | File:2ndPathPoster.png|Poster of '''Arc Tracer''' and '''Mastermind''' shown during their release. | ||
</Gallery> | </Gallery> | ||
<br> | <br> | ||
== Tips and Details == | |||
*Even if {{CZ}}{{CZ}}{{CX}} doesn't hit anything, as long as an enemy is being hit by any of your attacks while using them, the last {{CX}} will activate. Even the lasers from previous uses of this command will allow it to activate. | |||
== Trivia == | == Trivia == | ||
*Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind. | *Although the reveal poster stylize this class's name as '''MasterMind''', the in-game quest shows it as '''Mastermind'''. | ||
**Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind. | **Although the class' official name is '''Mastermind''', the NA skill tree labels it as '''MasterMind'''. | ||
*Although it appears to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative. | *Although it appears to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative. | ||
*Contrary to Mastermind's "scientist" design, he actually specializes more in physical attacks than magical attacks | *Contrary to '''Mastermind''''s "scientist" design, he actually specializes more in physical attacks than magical attacks. | ||
<br> | <br> | ||