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Lord Knight/de: Difference between revisions

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{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-|- style="background-color: {{ColorSel|Misc}};" class="textfloat"
{{!}}-|- style="background-color: {{ColorSel|Misc}};" class="textfloat"
! width="30%" |Image
! width="30%" |Bild
! width="45%" |Description
! width="45%" |Beschreibung
! width="25%" |Damage
! width="25%" |Schaden
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| [[Image:Lk1DE.png]]
| [[Image:Lk1DE.png]]
| '''Forward Thrust'''  
| '''Forward Thrust'''  
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
Forcefully stab the enemy after doing the standard {{CY}}{{CY}}{{CY}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
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{{CViZ}} 149% Phy. Damage<br>
{{CViY}} 149% Physischer Schaden<br>
{{CViZ}} 183% Phy. Damage<br>
{{CViY}} 183% Physischer Schaden<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViY}} 238% Physischer Schaden<br>
{{CDeRZ}} 245% Phy. Damage
{{CDeRY}} 245% Physischer Schaden
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| [[Image:Lk4 DE.png]]  
| [[Image:Lk4 DE.png]]  
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After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional.
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional.
*The final {{CX}} launches the enemy very high upwards, even higher than {{CDR}}{{CX}} and {{CX}}{{CX}}{{CZ}}.
*The final {{CX}} launches the enemy very high upwards, even higher than {{CDR}}{{CX}} and {{CX}}{{CX}}{{CY}}.
*''Post 01/21/2016 KR patch:''
*''Post 01/21/2016 KR patch:''
**Fixed issue where command window showing final {{CX}} as consuming destruction.
**Fixed issue where command window showing final {{CX}} as consuming destruction.
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{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 399% Phy. Damage <br>
{{CDeX}} 399% Physischer Schaden <br>
{{CDeX}} 335% Phy. Damage <br>
{{CDeX}} 335% Physischer Schaden <br>
{{CViX}} 403% Phy. Damage
{{CViX}} 403% Physischer Schaden
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| align="center" | {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
| align="center" | {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
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{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} 319% Phy. Damage <br>
{{CDeX}} 319% Physischer Schaden <br>
{{CDeHoldX}} 78% Phy. Damage x4 <br>
{{CDeHoldX}} 78% Physischer Schaden x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{CDeX}} 78% Physischer Schaden + 90% Physischer Schaden
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