Arc Tracer/fr: Difference between revisions
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{{DISPLAYTITLE:Maître de l'IA}} | {{DISPLAYTITLE:Maître de l'IA}} | ||
{{Infobox_personnages | {{Infobox_personnages | ||
|name=Add | |name=Edward Grenore (Add) | ||
|color={{ColorSel|Character|Add}} | |color={{ColorSel|Character|Add}} | ||
|image=[[File:ATPortraitNew.png|400px]] | |image=[[File:ATPortraitNew.png|400px]] | ||
|class=[[File:ATTiny.png]] Maître de l'IA | |class=[[File:ATTiny.png]] Maître de l'IA | ||
|weapon=Dynamos nasods, armure nasod, usine dynamo | |weapon=Dynamos nasods, armure nasod, usine dynamo | ||
|age=18 ans | |age=18 ans | ||
|Weight=58 kg | |||
|Height=176 cm | |||
|tree=[[Image:AddNEW.png|40px|link=Add/fr|Add]] > [[Image:ATNEW.png|40px|link=Arc Tracer/fr|Maître de l'IA]] > [[Image:MMNEW.png|40px|link=Mastermind/fr|Machiavel]] > [[Image:MMTransNEW.png|40px|link=Mastermind/Transcendence/fr|Machiavel transcendé]] | |tree=[[Image:AddNEW.png|40px|link=Add/fr|Add]] > [[Image:ATNEW.png|40px|link=Arc Tracer/fr|Maître de l'IA]] > [[Image:MMNEW.png|40px|link=Mastermind/fr|Machiavel]] > [[Image:MMTransNEW.png|40px|link=Mastermind/Transcendence/fr|Machiavel transcendé]] | ||
|RD=[[File:Korean Flag.png|20px]] 13 mars 2014<br>[[File:Chinese_Flag.png|20px]] 29 septembre 2014<br>[[File:Flag-us.png|20px]] 1<sup>er</sup> octobre 2014<br>[[File:Europeanunion.png|20px]] 29 octobre 2014<br>[[File:Bresil_Flag.png|20px]] 14 janvier 2015 | |RD=[[File:Korean Flag.png|20px]] 13 mars 2014<br>[[File:Chinese_Flag.png|20px]] 29 septembre 2014<br>[[File:Flag-us.png|20px]] 1<sup>er</sup> octobre 2014<br>[[File:Europeanunion.png|20px]] 29 octobre 2014<br>[[File:Bresil_Flag.png|20px]] 14 janvier 2015 | ||
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<br> | <br> | ||
== Combos | == Combos supplémentaires == | ||
{{ | {{SkillTextFR|Combo|Nasod Armor Combo}} | ||
{{SkillTextFR|Combo|Transform}} | |||
{{SkillTextFR|Combo|1}} | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="25%" |Image | ||
! width="40%" |Description | ! width="40%" |Description | ||
! width=" | ! width="25%" |Dégâts | ||
! width=" | ! width="10%" |Modification en donjon | ||
|- | |- | ||
| [[ | | [[File:ATCombo1FR.png]] | ||
| | | | ||
{{CNA}} <font color="8000ff"> '''Secousse électronique'''</font> | |||
Add | Après que {{CNA}} s'active, Add renforce son poing avec armure nasod et effectue 2 coups rapides suivis d'une frappe au sol libérant un champ d'électricité qui projette l'adversaire au loin. | ||
| | | | ||
{{CNA}} | {{CNA}} 268% de dégâts phy.<br> | ||
{{CNAW}} 266% de dégâts<br> | |||
{{CNAW}} 168% de dégâts<br> | |||
{{CNAW}} 161% de dégâts x2 | |||
| | | | ||
{{CNA}} 1 | <br> | ||
{{CNA}} 1,25<br> | |||
{{CNAW}} 1<br> | |||
{{CNAW}} 1<br> | |||
{{CNAW}} 1 x2<br> | |||
|- | |- | ||
| [[ | | [[File:ATCombo2FR.png]] | ||
| | | | ||
{{CNA}} <font color="8000ff">'''Détonation électronique'''</font> | |||
Après que {{CNA}} s'active, Add renforce ses pieds avec son armure nasod et donne un coup de pied à l'adversaire suivi d'un lancé de bombe qui s'attache à celui-ci. The target will pull nearby enemies around it and Add will kick a electron shot to detonate it. If the bomb does not attack itself to a target, it will stop after flying a short distance and activate the pulling. | |||
| | | | ||
{{CNA}} | {{CNA}} 268% de dégâts phy.<br> | ||
{{CNAX}} | {{CNAX}} 266% de dégâts<br> | ||
{{CNAX}} | {{CNAX}} 294% de dégâts<br> | ||
{{CNAX}} | {{CNAX}} 430% de dégâts | ||
| | | | ||
<br> | <br> | ||
{{CNA}} 1 | {{CNA}} 1,25<br> | ||
{{CNAX}} | {{CNAX}} 1<br> | ||
{{CNAX}} | {{CNAX}} 1<br> | ||
{{CNAX}} | {{CNAX}} 1<br> | ||
|- | |- | ||
| [[ | | [[File:ATCombo3FR.png]] | ||
| | | | ||
''' | '''Retreating Backstab''' | ||
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity, or retreat and fire electrical bullets. | |||
*Bug: The {{CLX}} doesn't consume MP. | |||
* | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CW}} 50% de dégâts phy. x4<br> | |||
''' | '''SOIT'''<br> | ||
{{CX}} | {{CX}} 242% de dégâts mag.<br> | ||
{{CX}} | {{CX}} 338% de dégâts phy.<br> | ||
{{CNAX}} | {{CNAX}} ???% de dégâts phy.<br> | ||
''' | '''SOIT'''<br> | ||
{{CLX}} | {{CLX}} 249% de dégâts mag.<br> | ||
{{CX}} | {{CX}} 281% de dégâts mag. (2 PM)<br> | ||
{{CNAX}} | {{CNAX}} 354% de dégâts mag. (2 PM) | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{CW}} 1,25 x4<br> | |||
''' | '''SOIT'''<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1 | {{CX}} 1,25<br> | ||
{{CNAX}} 1 | {{CNAX}} 1,25<br> | ||
''' | '''SOIT'''<br> | ||
{{CLX}} 1<br> | {{CLX}} 1<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CNAX}} 1 | {{CNAX}} 1 | ||
|- | |- | ||
| [[ | | [[File:MMCombo1FR.png]] | ||
| | | | ||
'''Lasso | '''Contracting Lasso''' | ||
Kick 2 electrical bullets and send out an electrical lasso to pull nearby targets. | |||
*The {{CHoldX}} has Super Armor status. | |||
| | | | ||
{{CX}} | {{CX}} 249% de dégâts mag. (2 PM)<br> | ||
{{CX}} | {{CX}} 281% de dégâts mag. (2 PM)<br> | ||
{{CD}} | {{CD}} <br> | ||
{{CNAHoldX}} 36% de dégâts phy. x11 (1 PM/s) | |||
| | | | ||
{{CX}} ?<br> | {{CX}}?<br> | ||
{{CX}} ?<br> | {{CX}}?<br> | ||
{{CD}} | {{CD}}<br> | ||
{{CNAHoldX}}? | |||
|- | |- | ||
| align="center" | | | align="center" | | ||
{{CDRU}} | {{CDRU}}{{CW}}{{CX}} | ||
---- | ---- | ||
{{CDRU}} | {{CDRU}}{{CW}}{{CW}}{{CX}} | ||
| ''' | | '''Particle Blast Rain''' | ||
After firing 1 or 2 particle blasts in midair, fire down another 3 blasts that spread apart. | |||
| | | | ||
{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CW}} 186% de dégâts mag. (3 PM)<br> | |||
{{CW}} 186% de dégâts mag. (3 PM)<br> | |||
{{CX}} 153% | {{CX}} 153% de dégâts mag. x3 | ||
| | | | ||
{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CW}} ?<br> | |||
{{CW}} ?<br> | |||
{{CX}}? | {{CX}} ? | ||
|} | |} | ||
<br> | <br> |