Sharp Fall: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan= | ! colspan=5 | Empowered Sharp Fall | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=3 | Level Required !! | ! rowspan=3 | Level Required !! colspan=4 | Details | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=2 | Normal !! colspan=2 | Awaken | ! colspan=2 | Normal !! colspan=2 | Awaken | ||
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! Fall !! Shock Wave !! Fall !! Shock Wave | ! Fall !! Shock Wave !! Fall !! Shock Wave | ||
|- | |- | ||
| 53 | | 53 || rowspan=2 | 60% || 1784.4% || rowspan=2 | 66% || 1962.8% | ||
|- | |- | ||
|[Enhanced] 96 || 1784.4% → 2676.6% || 1962.8% → 2944.2% | |[Enhanced] 96 || 1784.4% → 2676.6% || 1962.8% → 2944.2% | ||
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== Tips and Details == | == Tips and Details == | ||
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends. | *The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends. | ||
**Hits a Giant Training Monkey 5 times. | **Hits a Giant Training Monkey 5 times. |