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Cannonball: Difference between revisions

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alright, i check the [Enhanced] and know what happened to it
(alright, i check the [Enhanced] and know what happened to it)
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! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
|-
|-
| align="left" | 15 || 100% || % || % || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
| align="left" | 15 || 100% || 182% || 610% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
|-
|-
| align="left" | [Enhanced] 81 || 120% || 396% || 1663%
| align="left" | [Enhanced] 81 || 120% || 396% || 1663%
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! Weapon Hit !! Air Bullet !! Explosion
! Weapon Hit !! Air Bullet !! Explosion
|-
|-
| align="left" | 15 || % || % || %
| align="left" | 15 || 50% || 91% || 305%
|-
|-
| align="left" | [Enhanced] 81 || 60% || 198% || 831%
| align="left" | [Enhanced] 81 || 60% || 198% || 831%
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! Weapon Hit !! Air Shot !! Explosion !! Cooldown
! Weapon Hit !! Air Shot !! Explosion !! Cooldown
|-
|-
| 28 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 396% || 1663% ||  rowspan=2 | 37 || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 5.6 Seconds
| 28 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 218.4% || 732% ||  rowspan=2 | 37 || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 5.6 Seconds
|-
|-
| [Enhanced] 81 || 144% || 475.2% || 1995.6%
| [Enhanced] 81 || 144% || 475.2% || 1995.6%
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! Weapon Hit !! Air Shot !! Explosion
! Weapon Hit !! Air Shot !! Explosion
|-
|-
| 28 || 60% || 198% || 831%
| 28 || 60% || 109.2% || 366%
|-
|-
| [Enhanced] 81 || 72% || 237.6% || 997.2%
| [Enhanced] 81 || 72% || 237.6% || 997.2%
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== Tips and Details ==
== Tips and Details ==
*Currently bugged, Air Shot and Explosion damage are increased by 2.18 times and 2.73 times instead of 1.2 times.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
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