Cannonball: Difference between revisions
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alright, i check the [Enhanced] and know what happened to it
m (→{{PvP}}) |
IceSoulMOG (talk | contribs) (alright, i check the [Enhanced] and know what happened to it) |
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! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration | ! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration | ||
|- | |- | ||
| align="left" | 15 || 100% || % || % || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | | align="left" | 15 || 100% || 182% || 610% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 81 || 120% || 396% || 1663% | | align="left" | [Enhanced] 81 || 120% || 396% || 1663% | ||
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! Weapon Hit !! Air Bullet !! Explosion | ! Weapon Hit !! Air Bullet !! Explosion | ||
|- | |- | ||
| align="left" | 15 || % || % || % | | align="left" | 15 || 50% || 91% || 305% | ||
|- | |- | ||
| align="left" | [Enhanced] 81 || 60% || 198% || 831% | | align="left" | [Enhanced] 81 || 60% || 198% || 831% | ||
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! Weapon Hit !! Air Shot !! Explosion !! Cooldown | ! Weapon Hit !! Air Shot !! Explosion !! Cooldown | ||
|- | |- | ||
| 28 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || | | 28 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 218.4% || 732% || rowspan=2 | 37 || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 5.6 Seconds | ||
|- | |- | ||
| [Enhanced] 81 || 144% || 475.2% || 1995.6% | | [Enhanced] 81 || 144% || 475.2% || 1995.6% | ||
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! Weapon Hit !! Air Shot !! Explosion | ! Weapon Hit !! Air Shot !! Explosion | ||
|- | |- | ||
| 28 || 60% || | | 28 || 60% || 109.2% || 366% | ||
|- | |- | ||
| [Enhanced] 81 || 72% || 237.6% || 997.2% | | [Enhanced] 81 || 72% || 237.6% || 997.2% | ||
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== Tips and Details == | == Tips and Details == | ||
*Currently bugged, Air Shot and Explosion damage are increased by 2.18 times and 2.73 times instead of 1.2 times. | |||
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough | *There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough | ||
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | **Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. |