Laser Rifle: Difference between revisions
From Elwiki
no edit summary
No edit summary |
|||
Line 24: | Line 24: | ||
== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
Line 31: | Line 32: | ||
! Damage !! Range !! Duration | ! Damage !! Range !! Duration | ||
|- | |- | ||
| align="left" | 30 || rowspan=2 | | | align="left" | 30 || rowspan=2 | 2932% || rowspan=2 | +50% || rowspan=2 | +30% || rowspan=2 | 3 Seconds || 200 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 87 || 180 MP | | align="left" | [Enhanced] 87 || 180 MP | ||
|} | |} | ||
<br> | |||
=== {{PvP}} === | === {{PvP}} === | ||
Line 44: | Line 46: | ||
|- | |- | ||
| align="left" | [Enhanced] 87 | | align="left" | [Enhanced] 87 | ||
|} | |} | ||
<br> | <br> | ||
Line 107: | Line 96: | ||
*As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides. | *As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides. | ||
*'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''. | *'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''. | ||
*Currently this skill has a visual bug, the flash signaling for a full charge is slightly early and firing during the flash will not result in a max charged attack. Only when the weapon extends and becomes visually larger that the weapon has been fully charged. | |||
<br> | <br> | ||