Laser Rifle: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! colspan=4 | Heavy Laser Rifle !! colspan=3 | Critical Laser Rifle | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Damage !! Cooldown !! MP Usage | |||
|- | |||
| rowspan=2 | 34 || rowspan=2 | {{SkillText|Heavy|150|140}} || rowspan=2 | 4398% || rowspan=2 | 29.4 Seconds || 43 || rowspan=2 | {{SkillText|Critical|120}} || 240 MP | |||
|- | |||
| [Enhanced] 87 || 216 MP | |||
|} | |||
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=== {{PvP}} === | === {{PvP}} === | ||
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*As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides. | *As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides. | ||
*'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''. | *'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''. | ||
*Currently | *Currently bugged, the flash indicating a for a max charge is slightly early. Only when the weapon extends and becomes noticeably larger will the attack be a fully charged one. | ||
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