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{{Languages|Hunting Fields}}
{{Languages|Hunting Fields}}__FORCETOC__
 
[[File:Lake Noahs.png|thumb|300px|Ruben's Hunting Field, Lake Noahs]]
== Hunting Fields ==
The Hunting Fields are another method of obtaining EXP, alongside [[Dungeons]] and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.
The Hunting Fields is one of the alternative methods to obtain EXP, besides dungeons and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.  
==Hunting Fields==
=== Field Mobs ===
=== Field Mobs ===
Just like dungeons, there will be mobs where you can defeat for EXP, ED, and drops. Many mobs that appear here will have similar appearances and attacks to regular mobs found in Dungeons.
Various mobs can be found wandering in the fields, most of which are similar to mobs found in dungeons. They can be defeated for EXP and drops, as long as you are within 10 levels from the respective field's level range. Defeated mobs will respawn at their designated spawn location after a set amount of time. If monsters move too far from their respawn area, they will immediately stop fighting you, enter an invincible state, and start running back to their designated area. As you defeat mobs, your stamina will gradually decrease. You may still fight in fields even upon depleting your stamina completely, however you will not gain any EXP, ED, or drops while you have no stamina.
 
Defeated monsters will respawn within a set amount of time at the same spot that they reside in. If monsters move too far from their respawn area, they will immediately stop fighting you and start running back to their spot. They will be absolutely invincible when this occurs.
 
Defeating mobs will lower your stamina as well as Equipment durability. When you run out of stamina, you may continue to fight but no EXP, ED, or drops will be given.  


There will be two types of mobs: Aggressive and Reactive.
Field mobs have two different types of behaviors; Aggressive and Reactive.
==== Aggressive Mobs ====
==== Aggressive Mobs ====
Aggressive Mobs are monsters that will attack you whenever you are within range of their attacks. Aggressive monsters are identified with a yellow life-bar.
Aggressive Mobs are monsters that will attack you whenever you are within their attack range, and are identified with a yellow life-bar.
==== Reactive Mobs ====
==== Reactive Mobs ====
Reactive Mobs are monsters that will attack you only when you attack them first. Unless you attack them first, they will make no attempt to fight you. Reactive monsters are identified with a green life-bar.
Reactive Mobs are monsters that will attack you only when you attack them first, and are identified with a green life-bar.
 
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=== Safe Spots ===
=== Safe Spots ===
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
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=== List of Fields===
{{:Hunting_Fields/Fields}}
== Resting Areas ==  
== Resting Areas ==  
As the name suggests, the Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP with no monsters to bother you. This is where the NPCs [[Helen]] and [[Glave]] can be found. In addition, you may also find a Board and Mailbox.  
Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP without any mobs around. This is where the NPCs '''[[Helen]]''' and '''[[Glave]]''' can be found, along with a Board and Mailbox. Just like in villages, your combat system is disabled here and skills cannot be used.
 
Just like in villages, your combat system is disabled here and skills cannot be used. Feita and Ruben are the only regions that don't have rest areas.
 
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=== List of Resting Areas ===
{{:Hunting_Fields/Resting_Areas}}
== Player Capacity ==
== Player Capacity ==
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.  
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.  
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== Field Bosses ==
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.


== Field Bosses ==
=== List of Field Bosses ===
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.
=== List of Bosses ===
{{tabs
{{tabs
|name=Field Boss
|name=Field Boss
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|contents6={{:Elysion Field Bosses}}
|contents6={{:Elysion Field Bosses}}
}}
}}
 
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=== Rewards ===
=== Rewards ===
You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss when over 4 people fought against the boss, there will receive two Field Boss Cubes instead.
You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss when over 4 people fought against the boss, there will receive two Field Boss Cubes instead.
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== <font color="red">Field Boss Raid</font> ==
== [[Field Boss Raid]] ==
:''Main Article: [[Field Boss Raid]]''<br>
{{History}}
{{History}}
<center>[[File:Raidboss3.png|link=City in the Sky]][[File:Raidboss4.png|link=Fahrmann's Peak]]</center>
{| cellspacing="0" cellpadding="5" border="1" align="center" style="border-collapse: collapse; text-align: center"
|- class="textfloat"
! style="background-color: {{ColorSel|Misc}};" | [[City in the Sky]] !! style="background-color: {{ColorSel|Misc}};" | [[Fahrmann's Peak]]
|-
| [[File:Raidboss3.png|link=City in the Sky]]
| [[File:Raidboss4.png|link=Fahrmann's Peak]]
|}
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== Trivia ==
*Prior to the Early Game Revamp, there were significantly more fields and rest areas available. They were removed due to players being able to level up much faster early on, which made the lower level fields obsolete.
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{{Hunting Fields}}
{{Hunting Fields}}
{{Guides}}
{{Guides}}
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