Shadow: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Royal Guard]] || 40 | | [[Royal Guard]] || 40 | ||
|} | |} | ||
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| align="left"| 40 || 419% || rowspan=2 | -22 KD || rowspan=2 | 31% || rowspan=2 | 3 Seconds || rowspan=2 | 16 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds | | align="left"| 40 || 419% || rowspan=2 | -22 KD || rowspan=2 | 31% || rowspan=2 | 3 Seconds || rowspan=2 | 16 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 503% | ||
|} | |} | ||
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| align="left"| 40 || 133% | | align="left"| 40 || 133% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 160% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan= | ! colspan=3 | Killing Blow (1) Shadow !! colspan=2 | Powerful Shadow | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! [[Status Effects|Shadow]] Duration !! Duration !! Cooldown | ! [[Status Effects|Shadow]] Duration !! Duration !! Cooldown | ||
|- | |- | ||
| {{SkillText|Killing Blow (1)|130}} || 3.9 Seconds || 20.8 Seconds || {{SkillText|Powerful|150}} || 12 Seconds | |||
|} | |} | ||
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*Currently, the knockdown reduction is applied every time a target passes through the shadow, effectively allowing for 0 knockdown when used on an enemy in a corner. | *Currently, the knockdown reduction is applied every time a target passes through the shadow, effectively allowing for 0 knockdown when used on an enemy in a corner. | ||
*As with the knockdown reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing. | *As with the knockdown reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing. | ||
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy | *The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun. | ||
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