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(→‎Evasive Counter: Elaborated about Chung's Get-Up Attacks and updated its Damage info.)
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When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and flinches foes, if no Cannonballs are avaible, {{CZ}} counter is used.
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and flinches foes, if no Cannonballs are avaible, {{CZ}} counter is used.
If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down.
If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down.
If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies.
If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies.
Both variants deal 430% Magical Damage.
Both variants deal 430% Magical Damage.
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