Freiturnier: Difference between revisions
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→Evasive Counter
(→Evasive Counter: Elaborated about Chung's Get-Up Attacks and updated its Damage info.) |
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When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and flinches foes, if no Cannonballs are avaible, {{CZ}} counter is used. | When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and flinches foes, if no Cannonballs are avaible, {{CZ}} counter is used. | ||
If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down. | If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down. | ||
If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies. | If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies. | ||
Both variants deal 430% Magical Damage. | Both variants deal 430% Magical Damage. | ||
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